Everything working great, thanks.
PatchedPayday 2 full release LUA hack.
I've been trying to get the "Guessing Game" achievement. Would this make it easier for me to obtain it? i.e disable or erase all guards and cameras, etc.? If somebody wants to help out or do the challenge feel free to PM me.
Same, but trying to do legit but I play from Singapore. If you wanna cheat you can just unlock all achievements.
Hey, Maybe i have added a mask too many times, and now when I click "Buy Mask" the game crashes. Is there any way to delete the masks I have?
If I may ask, how do people find the variables/libraries/functions in the game? I mean, I've worked with Gmod for several years so I know my way around lua, but how do you guys find these bits of codes? I really wanna try and do some modding of my own.
Debug mode does not work anymore? Sorry didn't play the game a week or 2 and logged on to see Debug mode does not work.
I created this thread : "Cant remove the (!) next to INVENTORY"
but my problem isnt with weapons mods, but with the heaviest armor. And im just totally lost. I cant remove the (!) indicator, and when i create a new save (with clear progresse), the (!) still active after highligthing all newest things. Help
Im doom... DOOOOOOOOMMM
but my problem isnt with weapons mods, but with the heaviest armor. And im just totally lost. I cant remove the (!) indicator, and when i create a new save (with clear progresse), the (!) still active after highligthing all newest things. Help

Im doom... DOOOOOOOOMMM
FINALLY ! Here the script to remove the (!) next to 'INVENTORY' 

Added:
I fond the reason, files corrupted XD
sry guys
----------
I just got a question.
I'm using "no costs for execution", "Mark enemies" and "Allow infinite pagers"
so here is my code:
Works on Offline, but when I join the online, "WAITING FOR GAME TO RESPOND" appears and I cant join the game.
I cant use LUA hack on online? or something wrong with this code?
Thanks,
I fond the reason, files corrupted XD
sry guys
----------
I just got a question.
I'm using "no costs for execution", "Mark enemies" and "Allow infinite pagers"
so here is my code:
Code:
local player = managers.player:player_unit()
if managers.hud then
managers.hud:show_hint( { text = "Activated" } )
end
--No civ costs
MoneyManager.get_civilian_deduction = function(self) return 0 end
--mark enemies
function mark_enemies()
local units = World:find_units_quick( "all", 3, 16, 21, managers.slot:get_mask( "enemies" ) )
for i,unit in ipairs( units ) do
-- Check if we are undetected still
--if managers.groupai:state():whisper_mode() then
-- Check if unit is not a civ
if tweak_data.character[ unit:base()._tweak_table ].silent_priority_shout then
managers.game_play_central:add_enemy_contour( unit, false )
managers.network:session():send_to_peers_synched( "mark_enemy", unit, false )
end
--end
end
end
if managers.hud then -- Check if in-game, otherwise, GameSetup class isn't prepared yet and code fails
if not _gameUpdate then _gameUpdate = GameSetup.update end
do
local _gameUpdateLastMark
function GameSetup:update( t, dt )
_gameUpdate(self, t, dt);
if not _gameUpdateLastMark or t - _gameUpdateLastMark > 9 then
_gameUpdateLastMark = t
mark_enemies()
end
end
end
end
--Infinity pagers
function GroupAIStateBase:on_successful_alarm_pager_bluff() end
I cant use LUA hack on online? or something wrong with this code?
Thanks,
You shouldnt use cheats online, cause 1, they break the fun, and 2, you risk to be spotted and reported for cheating, and banned.
But normally they work online, maybe only as host.
But normally they work online, maybe only as host.
Code:
local player = managers.player:player_unit()
managers.experience:_set_current_level (100)
managers.skilltree:_set_points(120)
managers.money:_add_to_total(30000000)
if managers.hud then
managers.hud:show_hint( { text = "Here we go :3" } )
end
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
end

Either I'm doing something wrong or the new patch just broke the .dll that allows us to do these scripts.
i may just be dumb idk
i may just be dumb idk
This thread is closed for replies.

