PatchedPayday 2 full release LUA hack.
Ellos. I've been using the .lua via injector since update 2 and recently took a break. Now, at update 7 it doesn't seem to work. While I can get the injector running (as administrator), when I press "home" during the game, nothing happens (unlike before). I've tried it several times now, I've reinstalled the game and I've made sure to get update all of the .dll files. Anyone got an idea where the problem might be?
I tried both, starting the game first and starting the injector first - it just does nothing at all either way.
I tried both, starting the game first and starting the injector first - it just does nothing at all either way.
You push Insert for the injector. Home enables Lingon's Trainer if you're using it.
I've got a set of scripts to unlock all masks, materials, patterns and colors. It unlocks one of each item, in Infamous quality (yes, you can change the quality of items from normal to Infamous, it's really quite simple.
I'm just waiting on the people of another hack forum to figure out how to get the built-into-the-game key press detection code:
This code below doesn't work, it needs to be tinkered with first. Hopefully the people at the other forum can figure out how to make it work so I can make script.lua into the central key binding script, and make it load individual scripts upon key-press.
I've got a set of scripts to unlock all masks, materials, patterns and colors. It unlocks one of each item, in Infamous quality (yes, you can change the quality of items from normal to Infamous, it's really quite simple.
I'm just waiting on the people of another hack forum to figure out how to get the built-into-the-game key press detection code:
This code below doesn't work, it needs to be tinkered with first. Hopefully the people at the other forum can figure out how to make it work so I can make script.lua into the central key binding script, and make it load individual scripts upon key-press.
Code:
local kb = Input:keyboard()
if kb then
if kb:pressed( keycode ) then
-- Do something for this hotkey
end
-- More hotkey if statements....
end
how do i get the script to just max me out with level and skillpoints?
My game doesn't run when I have iphlpapi.dll in the directory. If I drag it out, then the game will run. Any way I can fix this?
how can ı get unlimited sentry gun ?
To remove ALL masks, materials, colors, and materials. This includes Infamous Items, Loot Bag Items, and Normal Items for those of you who can't read.
You'll have to spam the "insert" key but if you want to get around that you should use an "Auto-Keyboard" program.
-- remove masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:remove_item("normal", "masks", mask_id, false)
managers.blackmarket:remove_item("preorder", "masks", mask_id, false)
managers.blackmarket:remove_item("infamous", "masks", mask_id, false)
end
-- remove mods
for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "weapon_mods", mod_id, false)
managers.blackmarket:remove_item("preorder", "weapon_mods", mod_id, false)
managers.blackmarket:remove_item("infamous", "weapon_mods", mod_id, false)
end
-- remove patterns
for mod_id,_ in pairs(tweak_data.blackmarket.textures) do
tweak_data.blackmarket.textures[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "textures", mod_id, false)
managers.blackmarket:remove_item("preorder", "textures", mod_id, false)
managers.blackmarket:remove_item("infamous", "textures", mod_id, false)
end
-- remove materials
for mod_id,_ in pairs(tweak_data.blackmarket.materials) do
tweak_data.blackmarket.materials[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "materials", mod_id, false)
managers.blackmarket:remove_item("preorder", "materials", mod_id, false)
managers.blackmarket:remove_item("infamous", "materials", mod_id, false)
end
-- remove colors
for mod_id,_ in pairs(tweak_data.blackmarket.colors) do
tweak_data.blackmarket.colors[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "colors", mod_id, false)
managers.blackmarket:remove_item("preorder", "colors", mod_id, false)
managers.blackmarket:remove_item("infamous", "colors", mod_id, false)
end
You'll have to spam the "insert" key but if you want to get around that you should use an "Auto-Keyboard" program.
-- remove masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:remove_item("normal", "masks", mask_id, false)
managers.blackmarket:remove_item("preorder", "masks", mask_id, false)
managers.blackmarket:remove_item("infamous", "masks", mask_id, false)
end
-- remove mods
for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "weapon_mods", mod_id, false)
managers.blackmarket:remove_item("preorder", "weapon_mods", mod_id, false)
managers.blackmarket:remove_item("infamous", "weapon_mods", mod_id, false)
end
-- remove patterns
for mod_id,_ in pairs(tweak_data.blackmarket.textures) do
tweak_data.blackmarket.textures[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "textures", mod_id, false)
managers.blackmarket:remove_item("preorder", "textures", mod_id, false)
managers.blackmarket:remove_item("infamous", "textures", mod_id, false)
end
-- remove materials
for mod_id,_ in pairs(tweak_data.blackmarket.materials) do
tweak_data.blackmarket.materials[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "materials", mod_id, false)
managers.blackmarket:remove_item("preorder", "materials", mod_id, false)
managers.blackmarket:remove_item("infamous", "materials", mod_id, false)
end
-- remove colors
for mod_id,_ in pairs(tweak_data.blackmarket.colors) do
tweak_data.blackmarket.colors[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "colors", mod_id, false)
managers.blackmarket:remove_item("preorder", "colors", mod_id, false)
managers.blackmarket:remove_item("infamous", "colors", mod_id, false)
end
Heya great hack
but I think something in the script has caused an issue, I search via google and a bit on the forum but had no luck. But since using the script it constantly thinks the military red dot (loot bag item) is a new item, if I select it then it goes away but as soon as I back out or confirm to equip another sight it has the '!' indication again, it seems to have happened with a few attachments but only since this one started doing it - is there something I can put in the script to fix it? Im quite new to this sorry 
Edit: looked through this thread but still digging around, tried the above mentioned commands to add to remove item but the game still seems to think that the red dot loot bag item is new
but I think something in the script has caused an issue, I search via google and a bit on the forum but had no luck. But since using the script it constantly thinks the military red dot (loot bag item) is a new item, if I select it then it goes away but as soon as I back out or confirm to equip another sight it has the '!' indication again, it seems to have happened with a few attachments but only since this one started doing it - is there something I can put in the script to fix it? Im quite new to this sorry 
Edit: looked through this thread but still digging around, tried the above mentioned commands to add to remove item but the game still seems to think that the red dot loot bag item is new

Found what I was looking for just need to check if it works when I get home but the '!' indicator is two different problems. The first more common one is people having attachments for guns they don't own so they have to go via the purchase guns screen and on the weapon causing the issue click on available mods. The second issue seems to be caused by a combination of the script I used and the 'loot bag' items which I believe this thread will fix:
"Cant remove the (!) next to INVENTORY"
Thanks for the reply though
"Cant remove the (!) next to INVENTORY"
Thanks for the reply though

Double post
how can i deduct my money?
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