
Originally Posted by
xBear Grylls
I feel extremely dumb. Can anyone help me please?

This is what you're doing wrong:
When you copy and paste the script, look at this line: game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player

layer_unit() ) } )
Do you see the

smiley there?
What is happening in your script
Code:
managers.player:player_unit in that particular line the :p is getting converted to the smiley due to the forums
Now when you copy it your clipboard only reads it as managers.
playerlayer_unit Therefore that is probably the reason why it isn't working for you.
So you'll have to go through your script and see at what places you have the
Code:
managers.player:player_unit
attribute and correct it accordingly.
That is the only logical explanation I can give.
___________________
I haven't used the script yet, I worked myself up the hard way but Overkill's decision on making the RNG card system is pretty pathetic.
Anyways I plan to use the script to unlock the mods etc.
All I want to know is once I unlock some stuff, how do I properly remove the script?
I've read that removing it may cause the save file to go corrupt. Although I'll be taking backups prior to using the script could someone explain how to remove the script without screwing something?

Or you can just directly delete the related files?
Also, 1 more question, kinda noobish: Would I have to press Insert every time I want the script to simulate 500 cards?