literally in my script folder it just says
managers.money:_add_to_total(XXX)
with the amount of money in it!
okay so i added 40million to the total..
it gives me about 40 million to my safe house.. lmfao and 2 million to my actual cash
Originally Posted by imranrahman1234
alright sweet figured out the save part, but i just tried it and it didnt work. i put 2 of the files into the payday 2 folder correct? load a job up and press insert when i get into the job then just bail out and i didnt have my 40 million dollars xP
Add the code just for the money, level, skillpoints as you want.
main menu press insert, goto invent then back to main menu
^^ yeah i did it, the cheat works.. just not doing what i want it to do lmfao its throwing 40 million in my deposit and 2 million in my regular account
NVM
Just increase the number of money you're adding, as the game allots a majority of it to the off shore account.
Originally Posted by Kisstor
can someone change the insert key to f11 or some "normal" key i cant use the script but spawning ai works fine :-/
Can someone help me
How do i get the santa and golden mask?
-- weapon accessories, colour palettes, mask vinyls
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
but nothings happend
Thank you.
what do i have to do to get it to work ?
Is there any hack for santa and gold masks?
Still working on Update #2?
Originally Posted by Aaron
Still working on Update #2?
Update 2 was orig retracted. looks like they are adding another now
Any1 know why -- weapon accessories, colour palettes, mask vinyls
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
Aint working for me ?
Originally Posted by rogeruk
Update 2 was orig retracted. looks like they are adding another now
Yup, it has been re-added.
Originally Posted by feldyn
Any1 know why -- weapon accessories, colour palettes, mask vinyls
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
Aint working for me ?
u need to use
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )