PatchedPayday 2 full release LUA hack.

Posts 91–105 of 519 · Page 7 of 35
literally in my script folder it just says
managers.money:_add_to_total(XXX)
with the amount of money in it!

okay so i added 40million to the total..
it gives me about 40 million to my safe house.. lmfao and 2 million to my actual cash
NVM

Just increase the number of money you're adding, as the game allots a majority of it to the off shore account.
Quote Originally Posted by imranrahman1234 View Post
alright sweet figured out the save part, but i just tried it and it didnt work. i put 2 of the files into the payday 2 folder correct? load a job up and press insert when i get into the job then just bail out and i didnt have my 40 million dollars xP
Add the code just for the money, level, skillpoints as you want.

main menu press insert, goto invent then back to main menu
^^ yeah i did it, the cheat works.. just not doing what i want it to do lmfao its throwing 40 million in my deposit and 2 million in my regular account
Quote Originally Posted by Kisstor View Post
can someone change the insert key to f11 or some "normal" key i cant use the script but spawning ai works fine :-/
Can someone help me
How do i get the santa and golden mask?
-- weapon accessories, colour palettes, mask vinyls
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )

but nothings happend
what do i have to do to get it to work ?
Is there any hack for santa and gold masks?
Still working on Update #2?
Quote Originally Posted by Aaron View Post
Still working on Update #2?
Update 2 was orig retracted. looks like they are adding another now
Quote Originally Posted by rogeruk View Post
Update 2 was orig retracted. looks like they are adding another now
Yup, it has been re-added.
Any1 know why -- weapon accessories, colour palettes, mask vinyls
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )

Aint working for me ?
Quote Originally Posted by feldyn View Post
Any1 know why -- weapon accessories, colour palettes, mask vinyls
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )

Aint working for me ?
u need to use

for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )
Posts 91–105 of 519 · Page 7 of 35
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