local player = managers.player

layer_unit()
PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end
BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end
if managers.hud then
managers.hud:show_hint( { text = "yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeee" } )
end
managers.skilltree:_set_points(9999)
managers.money:_add_to_total(99999999999)
-- gold and santa mask
managers.network.account._masks["santa"] = true
managers.network.account._masks["gold"] = true
-- unlock all weapons
local wep_arr = {
'new_m4',
'glock_17',
'mp9',
'r870',
'glock_18c',
'amcar',
'm16',
'olympic',
'ak74',
'akm',
'akmsu',
'saiga',
'ak5',
'aug',
'g36',
'p90',
'new_m14',
'deagle',
'new_mp5',
'colt_1911',
'mac10',
'serbu',
'huntsman',
'b92fs',
'new_raging_bull',
'saw'
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player

layer_unit() ) } )
---------- Post added at 08:22 AM ---------- Previous post was at 08:09 AM ----------
Its that right or ?