PatchedPayday 2 full release LUA hack.

Posts 106–120 of 519 · Page 8 of 35
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )


I copy it and past it ny my script. But did not work.
i clicked insert ingame,and when we won the game. but still nothing happend.
Quote Originally Posted by feldyn View Post
for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )


I copy it and past it ny my script. But did not work.
i clicked insert ingame,and when we won the game. but still nothing happend.
when u copy it u dont copy the smiley too so u miss ":P" right here:

game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )
Quote Originally Posted by MaDMaXoO View Post
when u copy it u dont copy the smiley too so u miss ":P" right here:

game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )
Your code is wrong.

Copy and paste this into your lua file

Code:
for i=1, 7 do
        managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
still dont work

---------- Post added at 07:50 AM ---------- Previous post was at 07:42 AM ----------

whats should i do to get it to work ?

for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )



but it did not work
Quote Originally Posted by feldyn View Post
still dont work

---------- Post added at 07:50 AM ---------- Previous post was at 07:42 AM ----------

whats should i do to get it to work ?

for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )



but it did not work
What do you mean it doesn't work?.

You go into a job, press insert. It will complete the job, you click continue and go through, pick a card and it goes back to the lobby. Now if you go into your inventory and have a look at your mods and mask stuff you will have TONS...
local player = managers.playerlayer_unit()

PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end

BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end

if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end

if managers.hud then
managers.hud:show_hint( { text = "yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeee" } )
end



managers.skilltree:_set_points(9999)
managers.money:_add_to_total(99999999999)

-- gold and santa mask
managers.network.account._masks["santa"] = true
managers.network.account._masks["gold"] = true

-- unlock all weapons
local wep_arr = {
'new_m4',
'glock_17',
'mp9',
'r870',
'glock_18c',
'amcar',
'm16',
'olympic',
'ak74',
'akm',
'akmsu',
'saiga',
'ak5',
'aug',
'g36',
'p90',
'new_m14',
'deagle',
'new_mp5',
'colt_1911',
'mac10',
'serbu',
'huntsman',
'b92fs',
'new_raging_bull',
'saw'

for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.playerlayer_unit() ) } )

---------- Post added at 08:22 AM ---------- Previous post was at 08:09 AM ----------

Its that right or ?
Quote Originally Posted by feldyn View Post
[/COLOR]Its that right or ?
Delete everything, paste this:

for i=1, 7 do
managers.lootdrop:debug_drop( 1000, true, i )
end
game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } )
Have fun.
Quote Originally Posted by feldyn View Post

[/COLOR]Its that right or ?
Does it work?
I can't get it to work nothing works

local player = managers.playerlayer_unit()
local player = managers.playerlayer_unit()
player:character_damage():set_invulnerable( true )
end

PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end
end

BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end
end

managers.menu:set_debug_menu_enabled(true)
end

managers.hud:show_hint( { text = "yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeee" } )
end

managers.skilltree:_set_points(10)

managers.money:_add_to_total(7000000)
end
Quote Originally Posted by mis009 View Post
I can't get it to work nothing works
Whats up with all the ends??

Code:
local player = managers.player:player_unit()
player:character_damage():set_invulnerable( true )

PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end

BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end

managers.menu:set_debug_menu_enabled(true)

managers.hud:show_hint( { text = "yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeee" } )

managers.skilltree:_set_points(10)

managers.money:_add_to_total(7000000)
After much trial and error finally got this working! If you're having trouble just read all the posts and keep trying because it does work!

PS: Game becomes boring within half an hour of applying these cheats!
Payday 2 Hack Tutorial
Edit:


SETTING UP THE HACK
  1. Download the file Payday 2 Atari1337_mpgh.net.rar
    OPTIONAL: Extract Payday 2 Atari1337_mpgh.net.rar if needed
  2. In the folder, open script.lua and Script Examples.lua
    OPTIONAL: Clear script.lua of its contents
  3. Copy entire sections of desired code from Script Examples.lua and paste them in script.lua; save the edited script.lua file
    OPTIONAL: Create a backup of the Payday 2 save folder located in C:\Users\userName\AppData\Local\PAYDAY 2\saves, replacing userName with a specific user's account name
  4. Move script.lua and iphlpapi.dll directly inside of the Payday 2 directory, located in either C:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2 or C:\Program Files\Steam\steamapps\common\PAYDAY 2

USING THE HACK
  1. Start Payday 2 normally; join or create a game
  2. While in-game, press the Insert key on the keyboard to activate the hack
Quote Originally Posted by rogeruk View Post
local player = managers.playerlayer_unit() player:character_damage():set_invulnerable( true ) PlayerStandard._can_stand = function(self) return true end PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end PlayerManager.chk_minion_limit_reached = function(self) return false end PlayerManager.spread_multiplier = function(self) return 0 end PlayerMovement.is_stamina_drained = function(self) return false end BaseInteractionExt._has_required_upgrade = function(self) return true end BaseInteractionExt._has_required_deployable = function(self) return true end BaseInteractionExt._get_timer = function(self) return 0 end BaseInteractionExt.can_interact = function(self, player) return true end managers.menu:set_debug_menu_enabled(true) managers.hud:show_hint( { text = "yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeee eeeeeeeeeeeeeeeeeeeeeee" } ) managers.skilltree:_set_points(10) managers.money:_add_to_total(7000000)
I dunno xD but i can't get it to work when i press insert in a heist or something?

- EDIT: it now works but godmode not?
money, level, skillpoints press insert at main menu and goto inv and back to menu.
others work ingame

try
Code:
PlayerDamage.get_real_armor = function(self)
        return Application:digest_value( 100, false )
end
Posts 106–120 of 519 · Page 8 of 35
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