So here's my question. I noticed that when I set my lvl to 90 for example, my "Current Experience" doesn't go up with it, which means that I will have a discrepancy between my LVL and my EXP, which is obviously noticable by Overkill's "anti-cheat" (or whatever you wanna call it, a sanity-check maybe?). Anyways, if Overkill were to implement such a sanity check in the future, I would probably get banned/marked as a cheater/whatever. So my question is this: can I change my Current EXP so it will be the correct amount in accordance with my current LVL?
When I used CE in the beta, I circumvented this problem by not changing my own LVL, but by changing the amount of XP a certain heist would give me to 500k. That way, I levelled up the "legit" way and my Current EXP and LVL would stay in perfect match. So what I'm asking is a script that could possibly set the EXP reward of a heist to a few hundreds of thousands

. Thanks in advance! The rest works awesome!
PS. If you set your LVL to 90, and then play 1 heist, it will say the next LVL requirement is 700k XP or so. If you then set your LVL back to 60 for example, the requirement for the next LVL will still be 700k XP, even though normally on LVL 60 it would be only 200k XP

Apparently, the amount of Current XP, amount of XP required for next level, and your actual level, are 3 independant variables.
EDIT: found it. When you use the default script.lua, there'll be a DEBUG menu in it, that you can access (after activating the script) by pressing escape --> DEBUG. Then you can ADD EXP. This will "legitly" increase your current EXP and current LVL.
Now I have to found out how to get a single achievement, because I accidentally passed by LVL 75 without getting that achievement :-P