local player = managers.player
layer_unit()
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
end
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end
if managers.hud then
managers.hud:show_hint( { text = "active" } )
end
-- money and level
managers.experience:_set_current_level (99)
managers.skilltree:_set_points(0)
managers.money:_set_total(29454779)
Works for me
layer_unit()managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
end
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end
if managers.hud then
managers.hud:show_hint( { text = "active" } )
end
-- money and level
managers.experience:_set_current_level (99)
managers.skilltree:_set_points(0)
managers.money:_set_total(29454779)
Works for me


