PatchedPayday 2 full release LUA hack.

Posts 331–345 of 519 · Page 23 of 35
local player = managers.playerlayer_unit()

managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false)
end

if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end

if managers.hud then
managers.hud:show_hint( { text = "active" } )
end

-- money and level
managers.experience:_set_current_level (99)
managers.skilltree:_set_points(0)
managers.money:_set_total(29454779)

Works for me
How do i teleport?
How do I get this working for nonsteam payday 2?
anyone know script to get stealth to work? its not working for me at all.
Hey guys. Used some of the lua scrips like the lootbag and all masks, mods, mask designs. Now in the Payday card drop, most of the time I get just cash bonuses. Anyone have a solution?
Quote Originally Posted by aeoNx View Post
Hey guys. Used some of the lua scrips like the lootbag and all masks, mods, mask designs. Now in the Payday card drop, most of the time I get just cash bonuses. Anyone have a solution?
the game wont drop any loot if you already have the type it wants to give.
Solution: Don't hack
is there a script to unlock all the steam achievements? tnx
Quote Originally Posted by Possimp View Post
is there a script to unlock all the steam achievements? tnx
yes download steam achivement manager and do it cant banned just tell you for info
Quote Originally Posted by Possimp View Post
is there a script to unlock all the steam achievements? tnx

Just put this into the script.lua and press insert ingame:

Code:
if managers.achievment then
        for id,_ in pairs(managers.achievment.achievments) do
                managers.achievment:award(id)
        end
end
I have this working... but whenever I use this on crime.net, whenever I finish the mission, it shows me the money i earnt, exp , card picking etc.... but then the game just closes after Ive done all of that...
anyone know the reason for this?
Right now my Scripts.lua looks like and it's working:
Code:
local player = managers.player:player_unit()

PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end

BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end

if managers.menu then
	managers.menu:set_debug_menu_enabled(true)
end

if managers.hud then
managers.hud:show_hint( { text = "Scripts activated!" } )
end

player:character_damage():set_invulnerable( true )

managers.crimenet._debug_mass_spawning = true
But when I make look like this:
Code:
local player = managers.player:player_unit()

PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end

BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end

if managers.menu then
	managers.menu:set_debug_menu_enabled(true)
end

if managers.hud then
managers.hud:show_hint( { text = "Scripts activated!" } )
end

player:character_damage():set_invulnerable( true )

local car_arr = {
	'being', 
	'mega_heavy', 
	'heavy', 
	'medium',
	'light',
	'coke_light'
}

for i, name in ipairs(car_arr) do
	tweak_data.carry.types[ name ].throw_distance_multiplier = 10.0

player:inventory():set_ammo( 1.0 )

managers.crimenet._debug_mass_spawning = true
It doesn't activate.
Quote Originally Posted by Mr Moggy View Post
cant get it to work, nothing happens when i press insert
Does not work on laptop only on PC keyboard or on screen keyboard :P

---------- Post added at 06:01 AM ---------- Previous post was at 05:54 AM ----------

Quote Originally Posted by macarena98 View Post
i cant play online !!!!!
when i enter in a game on crime net ..it says error impossible join in the game
oh no !!!!!!!!!!!!!!!!!!
LEVEL hack is online ban!
Quote Originally Posted by PowerUp1 View Post
Does not work on laptop only on PC keyboard or on screen keyboard :P

---------- Post added at 06:01 AM ---------- Previous post was at 05:54 AM ----------



LEVEL hack is online ban!

Where did you get this information ?
Quote Originally Posted by aeoNx View Post
Hey guys. Used some of the lua scrips like the lootbag and all masks, mods, mask designs. Now in the Payday card drop, most of the time I get just cash bonuses. Anyone have a solution?
Solution

Code:
local player = managers.player:player_unit()

if managers.menu then
	managers.menu:set_debug_menu_enabled(true)
end

if managers.hud then
managers.hud:show_hint( { text = "Script Enabled" } )
end

-- money
managers.money:_set_offshore(0)
managers.money:_set_total(100000000)

-- remove mods
for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
        tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
        managers.blackmarket:remove_item("normal", "weapon_mods", mod_id, false)
end

-- remove masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
        Global.blackmarket_manager.masks[mask_id].unlocked = true
        managers.blackmarket:remove_item("normal", "masks", mask_id, false)
end
Quote Originally Posted by PowerUp1 View Post
LEVEL hack is online ban!
no,just no.

---------- Post added at 07:38 AM ---------- Previous post was at 07:28 AM ----------

Quote Originally Posted by Tonzak View Post
not working script
Try

Code:
local player = managers.player:player_unit()

if managers.menu then
	managers.menu:set_debug_menu_enabled(true)
end

if managers.hud then
managers.hud:show_hint( { text = "Scripts Enabled" } )
end

-- godmode
local player = managers.player:player_unit()
player:character_damage():set_invulnerable( true )

-- carry anything more faster
local car_arr = {
	'being', 
	'mega_heavy', 
	'heavy', 
	'medium',
	'light',
	'coke_light'
}

for i, name in ipairs(car_arr) do
    tweak_data.carry.types[ name ].throw_distance_multiplier = 2
    tweak_data.carry.types[ name ].move_speed_modifier = 2
    tweak_data.carry.types[ name ].jump_modifier = 2
    tweak_data.carry.types[ name ].can_run = true
end
Posts 331–345 of 519 · Page 23 of 35
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