layer_unit()
local player = managers.player:player_unit()
PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end
BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end
if managers.hud then
managers.hud:show_hint( { text = "Scripts activated!" } )
end
player:character_damage():set_invulnerable( true )
managers.crimenet._debug_mass_spawning = true
local player = managers.player:player_unit()
PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end
BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end
if managers.hud then
managers.hud:show_hint( { text = "Scripts activated!" } )
end
player:character_damage():set_invulnerable( true )
local car_arr = {
'being',
'mega_heavy',
'heavy',
'medium',
'light',
'coke_light'
}
for i, name in ipairs(car_arr) do
tweak_data.carry.types[ name ].throw_distance_multiplier = 10.0
player:inventory():set_ammo( 1.0 )
managers.crimenet._debug_mass_spawning = true
local player = managers.player:player_unit()
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end
if managers.hud then
managers.hud:show_hint( { text = "Script Enabled" } )
end
-- money
managers.money:_set_offshore(0)
managers.money:_set_total(100000000)
-- remove mods
for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "weapon_mods", mod_id, false)
end
-- remove masks
managers.blackmarket:_setup_masks()
for mask_id,_ in pairs(tweak_data.blackmarket.masks) do
Global.blackmarket_manager.masks[mask_id].unlocked = true
managers.blackmarket:remove_item("normal", "masks", mask_id, false)
end
local player = managers.player:player_unit()
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end
if managers.hud then
managers.hud:show_hint( { text = "Scripts Enabled" } )
end
-- godmode
local player = managers.player:player_unit()
player:character_damage():set_invulnerable( true )
-- carry anything more faster
local car_arr = {
'being',
'mega_heavy',
'heavy',
'medium',
'light',
'coke_light'
}
for i, name in ipairs(car_arr) do
tweak_data.carry.types[ name ].throw_distance_multiplier = 2
tweak_data.carry.types[ name ].move_speed_modifier = 2
tweak_data.carry.types[ name ].jump_modifier = 2
tweak_data.carry.types[ name ].can_run = true
end