PatchedPayday 2 full release LUA hack.

Posts 316–330 of 519 · Page 22 of 35
Quote Originally Posted by haxor560 View Post
I would also like to remove masks and weapon mods, i just wanted to get one mask not all of them. It kinda ruins the experience, making drops not as exciting so if anyone could find working code to do so I'd be greatful.
page 21 post number #313
hey how do i cahnge the bags wight i got the whole thing script but it donst make the bags ligther shoud i put in cookelight in the name or?
Quote Originally Posted by Lu97511 View Post
hey how do i cahnge the bags wight i got the whole thing script but it donst make the bags ligther shoud i put in cookelight in the name or?
are you searching on CarryTweakData.lua? if you have any progress please tell me,and I would llike to see your script.
Quote Originally Posted by extremegreed View Post
are you searching on CarryTweakData.lua? if you have any progress please tell me,and I would llike to see your script.


-- Things -----------------

self.gold = {}
self.gold.type = "coke_light"
self.gold.name_id = "hud_carry_gold"
self.gold.bag_value = "gold"
self.gold.AI_carry = {
SO_category = "enemies"
}

self.money = {}
self.money.type = "coke_light"
self.money.name_id = "hud_carry_money"
self.money.bag_value = "money"
self.money.dye = true
self.money.AI_carry = {
SO_category = "enemies"
}

self.diamonds = {}
self.diamonds.type = "coke_light"
self.diamonds.name_id = "hud_carry_diamonds"
self.diamonds.bag_value = "diamonds"
self.diamonds.AI_carry = {
SO_category = "enemies"
}

self.painting = {}
self.painting.type = "coke_light"
self.painting.name_id = "hud_carry_painting"
self.painting.visual_object = "g_canvas_bag"
self.painting.unit = "units/payday2/pickups/gen_pku_canvasbag/gen_pku_canvasbag"
self.painting.AI_carry = {
SO_category = "enemies"
}

self.coke = {}
self.coke.type = "coke_light"
self.coke.name_id = "hud_carry_coke"
self.coke.bag_value = "coke"
self.coke.AI_carry = {
SO_category = "enemies"
}

self.meth = {}
self.meth.type = "coke_light"
self.meth.name_id = "hud_carry_meth"
self.meth.bag_value = "meth"
self.meth.AI_carry = {
SO_category = "enemies"
}

self.lance_bag = {}
self.lance_bag.type = "coke_light"
self.lance_bag.name_id = "hud_carry_lance_bag"
self.lance_bag.skip_exit_secure = true
self.lance_bag.visual_object = "g_toolsbag"
self.lance_bag.unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag"
self.lance_bag.AI_carry = {
SO_category = "enemies"
}

self.weapon = {}
self.weapon.type = "coke_light"
self.weapon.name_id = "hud_carry_weapon"
self.weapon.bag_value = "weapons"

self.weapons = {}
self.weapons.type = "coke_light"
self.weapons.bag_value = "weapons"
self.weapons.name_id = "hud_carry_weapons"

self.person = {}
self.person.type = "coke_light"
self.person.name_id = "hud_carry_person"
self.person.unit = "units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag"
self.person.visual_object = "g_body_bag" -- Name of object on husk player unit to show when carried
self.person.default_value = 1
self.person.is_unique_loot = true
self.person.skip_exit_secure = true

self.special_person = {}
self.special_person.type = "coke_light"
self.special_person.name_id = "hud_carry_special_person"
self.special_person.unit = "units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag"
self.special_person.default_value = 1
self.special_person.is_unique_loot = true
self.special_person.skip_exit_secure = true
----------------------------------------------------------------------------------------------------------------------
Quote Originally Posted by Lu97511 View Post
-- Things -----------------

self.gold = {}
self.gold.type = "coke_light"
self.gold.name_id = "hud_carry_gold"
self.gold.bag_value = "gold"
self.gold.AI_carry = {
SO_category = "enemies"
}

self.money = {}
self.money.type = "coke_light"
self.money.name_id = "hud_carry_money"
self.money.bag_value = "money"
self.money.dye = true
self.money.AI_carry = {
SO_category = "enemies"
}

self.diamonds = {}
self.diamonds.type = "coke_light"
self.diamonds.name_id = "hud_carry_diamonds"
self.diamonds.bag_value = "diamonds"
self.diamonds.AI_carry = {
SO_category = "enemies"
}

self.painting = {}
self.painting.type = "coke_light"
self.painting.name_id = "hud_carry_painting"
self.painting.visual_object = "g_canvas_bag"
self.painting.unit = "units/payday2/pickups/gen_pku_canvasbag/gen_pku_canvasbag"
self.painting.AI_carry = {
SO_category = "enemies"
}

self.coke = {}
self.coke.type = "coke_light"
self.coke.name_id = "hud_carry_coke"
self.coke.bag_value = "coke"
self.coke.AI_carry = {
SO_category = "enemies"
}

self.meth = {}
self.meth.type = "coke_light"
self.meth.name_id = "hud_carry_meth"
self.meth.bag_value = "meth"
self.meth.AI_carry = {
SO_category = "enemies"
}

self.lance_bag = {}
self.lance_bag.type = "coke_light"
self.lance_bag.name_id = "hud_carry_lance_bag"
self.lance_bag.skip_exit_secure = true
self.lance_bag.visual_object = "g_toolsbag"
self.lance_bag.unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag"
self.lance_bag.AI_carry = {
SO_category = "enemies"
}

self.weapon = {}
self.weapon.type = "coke_light"
self.weapon.name_id = "hud_carry_weapon"
self.weapon.bag_value = "weapons"

self.weapons = {}
self.weapons.type = "coke_light"
self.weapons.bag_value = "weapons"
self.weapons.name_id = "hud_carry_weapons"

self.person = {}
self.person.type = "coke_light"
self.person.name_id = "hud_carry_person"
self.person.unit = "units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag"
self.person.visual_object = "g_body_bag" -- Name of object on husk player unit to show when carried
self.person.default_value = 1
self.person.is_unique_loot = true
self.person.skip_exit_secure = true

self.special_person = {}
self.special_person.type = "coke_light"
self.special_person.name_id = "hud_carry_special_person"
self.special_person.unit = "units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag"
self.special_person.default_value = 1
self.special_person.is_unique_loot = true
self.special_person.skip_exit_secure = true
----------------------------------------------------------------------------------------------------------------------

maybe?


Code:
function CarryTweakData:init( tweak_data )
	
self.types.being.move_speed_modifier 		= 0.5
self.types.mega_heavy.move_speed_modifier 		= 0.25	
self.types.heavy = {}
self.types.heavy.move_speed_modifier 		= 0.5
self.types.medium.move_speed_modifier		= 0.75
self.types.light.move_speed_modifier		= 1
self.types.coke_light.move_speed_modifier	= self.types.light.move_speed_modifier
I have tried CarryTweakData:light.move_speed_modifier( 1 )

but got nothing.
Quote Originally Posted by extremegreed View Post
maybe?


Code:
function CarryTweakData:init( tweak_data )
	
self.types.being.move_speed_modifier 		= 0.5
self.types.mega_heavy.move_speed_modifier 		= 0.25	
self.types.heavy = {}
self.types.heavy.move_speed_modifier 		= 0.5
self.types.medium.move_speed_modifier		= 0.75
self.types.light.move_speed_modifier		= 1
self.types.coke_light.move_speed_modifier	= self.types.light.move_speed_modifier
I have tried CarryTweakData:light.move_speed_modifier( 1 )

but got nothing.
Code:
-- No Movement Penalty/Increase Speed
PlayerManager.body_armor_movement_penalty = function(self) return 1.5 end
Could simply enable speed boost.
Quote Originally Posted by extremegreed View Post
maybe?


Code:
function CarryTweakData:init( tweak_data )
	
self.types.being.move_speed_modifier 		= 0.5
self.types.mega_heavy.move_speed_modifier 		= 0.25	
self.types.heavy = {}
self.types.heavy.move_speed_modifier 		= 0.5
self.types.medium.move_speed_modifier		= 0.75
self.types.light.move_speed_modifier		= 1
self.types.coke_light.move_speed_modifier	= self.types.light.move_speed_modifier
I have tried CarryTweakData:light.move_speed_modifier( 1 )

but got nothing.
Code:
local car_arr = {
	'being', 
	'mega_heavy', 
	'heavy', 
	'medium',
	'light',
	'coke_light'
}

for i, name in ipairs(car_arr) do
    tweak_data.carry.types[ name ].throw_distance_multiplier = 1.5
    tweak_data.carry.types[ name ].move_speed_modifier = 1
    tweak_data.carry.types[ name ].jump_modifier = 1
    tweak_data.carry.types[ name ].can_run = true
end
Full Jump, Full Run, Full Movement and 1.5x Throw distance.
Quote Originally Posted by rogeruk View Post
Full Jump, Full Run, Full Movement and 1.5x Throw distance.
thank you =D
i keep crashing after the mission ends any fix
Quote Originally Posted by Lu97511 View Post
i keep crashing after the mission ends any fix
Download Update 1 FTS and install they will be a crack to don't use it
Quote Originally Posted by MixNova View Post
Got something for you guys.

~ Infinite Equipment
if not _rmEquipment then
_rmEquipment = PlayerManager.remove_equipment
end
function PlayerManager:remove_equipment( equipment_id ) end

~ Infinite Equipment (Not Host)
function PlayerManager:remove_equipment_possession( peer_id, equipment ) end

~ Infinite Cable Ties
if not _rmSpecial then
_rmSpecial = PlayerManager.remove_special
end
function PlayerManager:remove_special( name ) end

---------- Post added at 02:17 AM ---------- Previous post was at 02:15 AM ----------

~ Infinite Saw
if not _fireSaw then
_fireSaw = SawWeaponBase.fire
end
function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
_fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )

if managers.playerlayer_unit() == self._setup.user_unit then
self.set_ammo(self, 1.0)
end
end
can you please post these without smiley code. plz. i just want to copy paste in my lua script. thanks!
Hi, with the cracked version of the script works great but with the official version, it also works without being banned?
Unless you cheat obviously (unlimited ammo godmode etc) in publci maches you won'T get banned. In singleplayer never and in multiplayer only if people film you/take screenshots how (for example) you have god mode and 20 sentrys in front of you. but people should know that by now, atleast people that read threads.
How to get unlimited Items and fast item spawn?
AFTER ALL GAME THE GAME CRASH...WHY ??? HELP ME PLEASE !!!
Posts 316–330 of 519 · Page 22 of 35
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us