
Originally Posted by
extremegreed
are you searching on CarryTweakData.lua? if you have any progress please tell me,and I would llike to see your script.
-- Things -----------------
self.gold = {}
self.gold.type = "coke_light"
self.gold.name_id = "hud_carry_gold"
self.gold.bag_value = "gold"
self.gold.AI_carry = {
SO_category = "enemies"
}
self.money = {}
self.money.type = "coke_light"
self.money.name_id = "hud_carry_money"
self.money.bag_value = "money"
self.money.dye = true
self.money.AI_carry = {
SO_category = "enemies"
}
self.diamonds = {}
self.diamonds.type = "coke_light"
self.diamonds.name_id = "hud_carry_diamonds"
self.diamonds.bag_value = "diamonds"
self.diamonds.AI_carry = {
SO_category = "enemies"
}
self.painting = {}
self.painting.type = "coke_light"
self.painting.name_id = "hud_carry_painting"
self.painting.visual_object = "g_canvas_bag"
self.painting.unit = "units/payday2/pickups/gen_pku_canvasbag/gen_pku_canvasbag"
self.painting.AI_carry = {
SO_category = "enemies"
}
self.coke = {}
self.coke.type = "coke_light"
self.coke.name_id = "hud_carry_coke"
self.coke.bag_value = "coke"
self.coke.AI_carry = {
SO_category = "enemies"
}
self.meth = {}
self.meth.type = "coke_light"
self.meth.name_id = "hud_carry_meth"
self.meth.bag_value = "meth"
self.meth.AI_carry = {
SO_category = "enemies"
}
self.lance_bag = {}
self.lance_bag.type = "coke_light"
self.lance_bag.name_id = "hud_carry_lance_bag"
self.lance_bag.skip_exit_secure = true
self.lance_bag.visual_object = "g_toolsbag"
self.lance_bag.unit = "units/payday2/pickups/gen_pku_toolbag/gen_pku_toolbag"
self.lance_bag.AI_carry = {
SO_category = "enemies"
}
self.weapon = {}
self.weapon.type = "coke_light"
self.weapon.name_id = "hud_carry_weapon"
self.weapon.bag_value = "weapons"
self.weapons = {}
self.weapons.type = "coke_light"
self.weapons.bag_value = "weapons"
self.weapons.name_id = "hud_carry_weapons"
self.person = {}
self.person.type = "coke_light"
self.person.name_id = "hud_carry_person"
self.person.unit = "units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag"
self.person.visual_object = "g_body_bag" -- Name of object on husk player unit to show when carried
self.person.default_value = 1
self.person.is_unique_loot = true
self.person.skip_exit_secure = true
self.special_person = {}
self.special_person.type = "coke_light"
self.special_person.name_id = "hud_carry_special_person"
self.special_person.unit = "units/payday2/pickups/gen_pku_bodybag/gen_pku_bodybag"
self.special_person.default_value = 1
self.special_person.is_unique_loot = true
self.special_person.skip_exit_secure = true
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