New hack ideas
Display Event HP in QuestTooltip?
Shouldn't be too difficult cause you have the good gameobject in parameters of the "init".
But , you may still have to mess with a SB i guess.
Shouldn't be too difficult cause you have the good gameobject in parameters of the "init".
But , you may still have to mess with a SB i guess.
Pretty useless hack I guess, but moving eggs to purple bag?
Also I found the pic that nilly posted about quest health bars:

Also I found the pic that nilly posted about quest health bars:

Cutie


DC god mode hack: If your HP is on X, and you take a bullet which does X+1 damage (bullet with more damage than your hp can handle), the client will dc you instead of saying that you got hit?
Very easy to do. The issue is that the server has it's own damage checks regardless of whether the client sends a PlayerHit packet. While you will still get away in many situations, getting shotgunned, i.e. too many projectiles hit you between NewTick packets for your client to catch up and nexus you, will still kill you. Just saying that gives me an idea on how to counter it though...
I'd rather leave that to a proxy
How about replacing every bag in the game as a white bag so we can feel a sense of achievement whenever we solo those giant crabs?


Will try it when I get home