#define Addr_Consoles 0x379B6E2C cConsoles * pConsoles;
class cConsoles
{
public:
char _0x0000[4];
float ShowFPS; //0x0004
char _0x0008[32];
float Statitics; //0x0028
char _0x002C[19744];
float PlayerGravity; //0x4D4C
char _0x4D50[140];
float BaseMoveAccel; //0x4DDC
char _0x4DE0[32];
float StartAccel; //0x4E00
char _0x4E04[32];
float MaxAccel; //0x4E24
char _0x4E28[32];
float AccelInc; //0x4E48
char _0x4E4C[32];
float WalkVel; //0x4E6C
char _0x4E70[32];
float FRunVel; //0x4E90
char _0x4E94[32];
float BRunVel; //0x4EB4
char _0x4EB8[32];
float SRunVel; //0x4ED8
char _0x4EDC[32];
float JumpVel; //0x4EFC
char _0x4F00[32];
float DuckVel; //0x4F20
char _0x4F24[31804];
float ActivationDistance; //0xCB60
char _0xCB64[14132];
float ShowFirePath; //0x10298
char _0x1029C[7588];
};//Size=0x12040
pConsoles = (cConsoles*)Addr_Consoles;
int Var;
if( Var )
{
/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
}
else
{
/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
/*Off*/ pConsoles->StartAccel = 500.0f;
/*Off*/ pConsoles->MaxAccel = 3000.0f;
/*Off*/ pConsoles->AccelInc = 6000.0f;
/*Off*/ pConsoles->WalkVel = 70.0f;
/*Off*/ pConsoles->FRunVel = 285.0f;
/*Off*/ pConsoles->BRunVel = 285.0f;
/*Off*/ pConsoles->SRunVel = 285.0f;
/*Off*/ pConsoles->DuckVel = 50.0f;
}
