[Update] GTALua | Script Engine in Lua (Version 1.0.1)
Posts 1–10 of 10 · Page 1 of 1
[Update] GTALua | Script Engine in Lua (Version 1.0.1)
GTALua - A Powerful Scripting Engine for GTA V in Lua THE DEVELOPER IS freakyyuc, NOT ME
Current Features
All 5300 Natives accessible in Lua
Console that contains error messages and has support for own commands
Good Documentation to get you started with GTALua (Wiki & Tutorials & Examples)
Reload your scripts with a simple command in the console while ingame
Intro movie skipper
Planned Features
Automatic Refresh (instead of current manual method)
Helper functions & classes for the natives
Adding even more examples
Drawing functions & library
Script Database (maybe)
Scripting Documentation
Scripting Documentation
Make sure to check out the examples, you can find them in GTALua/addons/
We also have a wiki, you can find a tutorial and other things there! Check it out
Changelog Current Version: 1.0.1 (Alpha)
Updated to work with 1.0.350.1/2
Removed leftover debug messages
Updated native call layouts for animations (thanks gcWorld!)
Note: With this update you'll have to overwrite dinput8!
Support + Getting Started as Developer Wiki
The wiki contains Tutorials and a useful Getting Started page!
Examples
You can find several examples in GTALua/addons/
Quote from the creator saying why this is better than LUAHook:
I have proper documentation (wiki, tutorial, examples), a much easier addons-system, each script has its own script thread so people are free to do what they want, my code is well-structured, documented and optimized (that's why my files aren't nearly 3mb).