[HELP] Weapon Hack

Posts 1–15 of 26 · Page 1 of 2
[HELP] Weapon Hack
Ok i know we can just add all weapons to our hacks, i am making my own hack and winchester works but other weapons don't.

I just saw in other forum a public hack with famas , psg, granades ,colt, etc.
How can i add this weapons to my hack ?
Quote Originally Posted by HeXel View Post
Ok i know we can just add all weapons to our hacks, i am making my own hack and winchester works but other weapons don't.

I just saw in other forum a public hack with famas , psg, granades ,colt, etc.
How can i add this weapons to my hack ?
Change the addresses' value to whatever you want the weapon to be
These are the weapons that do damage/have effect:
Winchester:
Code:
Dim Shotgun1 As Long
Dim Shotgun2 As Long
Call ReadALong("Warrock", &HAddress, NFD)
Shotgun2 = Shotgun1 + &HOffset
Call WriteAFloat("Warrock", Shotgun2, 34)
Smoke Granade:
Code:
Dim Shotgun1 As Long
Dim Shotgun2 As Long
Call ReadALong("Warrock", &HAddress, NFD)
Shotgun2 = Shotgun1 + &HOffset
Call WriteAFloat("Warrock", Shotgun2, 45)
Flash Bang 1:
Code:
Dim Shotgun1 As Long
Dim Shotgun2 As Long
Call ReadALong("Warrock", &HAddress, NFD)
Shotgun2 = Shotgun1 + &HOffset
Call WriteAFloat("Warrock", Shotgun2, 46)
Flash Bang 2:
Code:
Dim Shotgun1 As Long
Dim Shotgun2 As Long
Call ReadALong("Warrock", &HAddress, NFD)
Shotgun2 = Shotgun1 + &HOffset
Call WriteAFloat("Warrock", Shotgun2, 47)
Here is a list with all the weapons:
Code:
1. Fist
2. Colt
3. Eagle
4. MP5K
5. Magnum
6. Glock
7. Dual Berettas
8. AK 47
9. K2
10. M4A1
11. Famas
12. L85A1 Sniper Rifle
13. XM8
14. Type 89
15. g36C
16. g36c Drummed
17. g36
18. g36 drummed
19. MP5
20. P90
21. Uzi
22. Mac 10
23. K1
24. MP7A1
25. PSG-1
26. Barrett M82
27. AUG
28. SSG
29. M24
30. Dragunov SVD
31. AI AW
32. M60
33. M249
34. Winchester
35. Panzer
36. M136AT
37. RPG
38. Javelin
39. Stinger
40. SG
41. TMA-1A Mine
42. HA_Supply (Mine)
43. K400_Grenade
44. K400
45. Smoke Grenade
46. Flash Bang 1
47. Flash Bang 2
48. Claymore Mine
49. Claymore Switch
50. Empty
51. C4
52. Med Kit
53. Med Kit 2
54. Med Kit 3
55. Spanner
56. Pipe Wrench
57. Adrenaline
58. Parachute
59. Detector
60. Telescope
61. Flash Mine
62. MG3 Machine Gun
63. M134 Minigun
64. MK1S Grenade Launcher
65. Ammo Box
66. M14 Mine
67. Tear Gas
68. Medic Box
69. K203
70. Telescope
71. Silencer
72. Nipper
^^^ Most of these don't do damage/have effect.
but that have effect ? like i can kill people with that ?
Quote Originally Posted by HeXel View Post
but that have effect ? like i can kill people with that ?
Only:
Winchester
Smoke Granade
Flash Bang 1
Flash Bang 2

Do damage/have effect. The other weapons are just for fun.
Quote Originally Posted by wr194t View Post
Only:
Winchester
Smoke Granade
Flash Bang 1
Flash Bang 2

Do damage/have effect. The other weapons are just for fun.
I saw other hack with psg, famas, granades, with damage effect
For that u must be a uber 1337...i also know the person which is hacker and have barret & la85...
Quote Originally Posted by w00t? View Post
For that u must be a uber 1337...i also know the person which is hacker and have barret & la85...
and he shares that with me ?
Quote Originally Posted by wr194t View Post
These are the weapons that do damage/have effect:
Winchester:
Code:
Dim Shotgun1 As Long
Dim Shotgun2 As Long
Call ReadALong("Warrock", &HAddress, NFD)
Shotgun2 = Shotgun1 + &HOffset
Call WriteAFloat("Warrock", Shotgun2, 34)
Smoke Granade:
Code:
Dim Shotgun1 As Long
Dim Shotgun2 As Long
Call ReadALong("Warrock", &HAddress, NFD)
Shotgun2 = Shotgun1 + &HOffset
Call WriteAFloat("Warrock", Shotgun2, 45)
Flash Bang 1:
Code:
Dim Shotgun1 As Long
Dim Shotgun2 As Long
Call ReadALong("Warrock", &HAddress, NFD)
Shotgun2 = Shotgun1 + &HOffset
Call WriteAFloat("Warrock", Shotgun2, 46)
Flash Bang 2:
Code:
Dim Shotgun1 As Long
Dim Shotgun2 As Long
Call ReadALong("Warrock", &HAddress, NFD)
Shotgun2 = Shotgun1 + &HOffset
Call WriteAFloat("Warrock", Shotgun2, 47)
Here is a list with all the weapons:
Code:
1. Fist
2. Colt
3. Eagle
4. MP5K
5. Magnum
6. Glock
7. Dual Berettas
8. AK 47
9. K2
10. M4A1
11. Famas
12. L85A1 Sniper Rifle
13. XM8
14. Type 89
15. g36C
16. g36c Drummed
17. g36
18. g36 drummed
19. MP5
20. P90
21. Uzi
22. Mac 10
23. K1
24. MP7A1
25. PSG-1
26. Barrett M82
27. AUG
28. SSG
29. M24
30. Dragunov SVD
31. AI AW
32. M60
33. M249
34. Winchester
35. Panzer
36. M136AT
37. RPG
38. Javelin
39. Stinger
40. SG
41. TMA-1A Mine
42. HA_Supply (Mine)
43. K400_Grenade
44. K400
45. Smoke Grenade
46. Flash Bang 1
47. Flash Bang 2
48. Claymore Mine
49. Claymore Switch
50. Empty
51. C4
52. Med Kit
53. Med Kit 2
54. Med Kit 3
55. Spanner
56. Pipe Wrench
57. Adrenaline
58. Parachute
59. Detector
60. Telescope
61. Flash Mine
62. MG3 Machine Gun
63. M134 Minigun
64. MK1S Grenade Launcher
65. Ammo Box
66. M14 Mine
67. Tear Gas
68. Medic Box
69. K203
70. Telescope
71. Silencer
72. Nipper
^^^ Most of these don't do damage/have effect.

that hacks are detected ?
Quote Originally Posted by HeXel View Post
that hacks are detected ?
Weapons is undetected.
for what is crossair ??? and how many are the undetected hacks ? (say the names too plz )
Quote Originally Posted by HeXel View Post
for what is crossair ??? and how many are the undetected hacks ? (say the names too plz )
Undetected hacks:
Code:
No Recoil/Spread
Unl. Stamina
Weapons
Instant Spawn
Glass Walls/No Fog
Full Bright
Walk Underwater
Trigger Bot
Super Jump/Sky Stormer
Teleport
NFD (No Fall Damage)
Scope
Crosshair
5th Slot
Swim
how can i add to my hack the non fall damage, no recoil and no spread ?
Quote Originally Posted by HeXel View Post
how can i add to my hack the non fall damage, no recoil and no spread ?
No Recoil/Spread:
Code:
Private Sub Timer1_Timer()
Call WriteALong("Warrock", &HAddress, 0)
Call WriteALong("Warrock", &HAddress, 0)
End Sub
NFD (No Fall Damage):
Code:
Dim NFD As Long
Dim NFD1 As Long
Call ReadALong("Warrock", &HAddress, NFD)
NFD1 = NFD + &HOffset
Call WriteAFloat("Warrock", NFD1, -2000)
what is nfd? what addy?
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