Game Offset Mega-Thread

Posts 46–60 of 400 · Page 4 of 27
Quote Originally Posted by Hacker Fail View Post
If someone's interested..

Code:
#define m_RespawnPos         0x338C


Loop distance is 0x10
Oh yeah, I got mixed up. Just woke up. Sorry.
Anyone has newest offsets of dw_sensivity? The dumper i use failes to find it.
Offsets for 5th August Update
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E94F4C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005BB2C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwViewMatrix: ________________ 0xE984E598
EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
RadarBase -> m_dwRadarBase: ____________________ 0x04E8BA5C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3943C
EntityList -> m_dwEntityList: __________________ 0x04A56D04
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9DE6C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EA17C0
Extra -> m_dwGlobalVars: _______________________ 0x004D4838
Extra -> m_dwGlowObject: _______________________ 0x04F6C8E4
Extra -> m_dwForceJump: ________________________ 0x04EEC178
Extra -> m_dwForceAttack: ______________________ 0x02E96CF4
Extra -> m_dwSensitivity: ______________________ 0x00000000
Extra -> m_dwMouseEnable: ______________________ 0x00000000
Quote Originally Posted by qwenzynnan1 View Post
new offsets anyone?
The new offsets are right above your post you spongecake.
tell update m_dwSensitivity ?
viewmatrix offset broken again? mine doesn't seem to be pulling right info. the one posted here doesn't work so i dumped my offsets and got a different address.
->0xE7CDE598. Can anyone confirm?


- - - Updated - - -

Ok new viewmatrix - 0x4A488A4.
Had to find this shit manually in cheat engine...what a PAIN in the ass.
Can confirm viewmatrix is broken in the dumper, AGAIN.
Quote Originally Posted by HexMurder View Post
viewmatrix offset broken again? mine doesn't seem to be pulling right info. the one posted here doesn't work so i dumped my offsets and got a different address.
->0xE7CDE598. Can anyone confirm?


- - - Updated - - -

Ok new viewmatrix - 0x4A488A4.
Had to find this shit manually in cheat engine...what a PAIN in the ass.
Can confirm viewmatrix is broken in the dumper, AGAIN.
View matrix is easy to find..

Code:
0x04A489B4
Quote Originally Posted by Hacker Fail View Post
View matrix is easy to find..

Code:
0x04A489B4
Well you obviously know a method i don't. Feel free to share the knowledge instead of boasting.
dwLocal =
dwJump =
dwHealth =
dwFlags =

help im a noob please and thanks
Quote Originally Posted by searatray View Post
dwLocal =
dwJump =
dwHealth =
dwFlags =

help im a noob please and thanks
dwLocal = m_dwLocalPlayer;
dwJump = m_dwForceJump;

Just look at the code posted for august 5th update and you will find the addresses.
New offsets ?
SAME OFFSETS (5 August)?
Quote Originally Posted by KMWTW View Post
New offsets ?
SAME OFFSETS (5 August)?
The offsets listed still work
Could anyone give me the onGround offset?
thx alot
DATE: 16/08/2016
Offsets Dumped and correct:

DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0
DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C
DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8
DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4
DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8
DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235
DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC
DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC
DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003340
DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939
DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C
DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148
DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134
DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0
DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4
DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8
DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310
DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC
DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC
DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8
DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0
DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0
DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E94F4C
DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44
DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48
DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8
DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC
DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0
DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4
DT_CSPlayerResource -> m_iScore: _______________ 0x00001940
DT_CSPlayerResource -> m_szClan: _______________ 0x00004120
DT_BasePlayer -> m_lifeState: __________________ 0x0000025B
DT_BasePlayer -> m_fFlags: _____________________ 0x00000100
DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC
DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC
DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8
DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8
DT_BasePlayer -> m_Local: ______________________ 0x00002FA8
DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104
DT_BasePlayer -> m_nTickBase: __________________ 0x00003414
DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110
DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598
DT_Local -> m_vecPunch: ________________________ 0x00003018
DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44
BaseEntity -> m_bDormant: ______________________ 0x000000E9
BaseEntity -> m_dwModel: _______________________ 0x0000006C
BaseEntity -> m_dwIndex: _______________________ 0x00000064
BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698
BaseEntity -> m_bMoveType: _____________________ 0x00000258
ClientState -> m_dwClientState: ________________ 0x005BB2C4
ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178
ClientState -> m_dwInGame: _____________________ 0x00000100
ClientState -> m_dwMaxPlayer: __________________ 0x00000308
ClientState -> m_dwMapDirectory: _______________ 0x00000180
ClientState -> m_dwMapname: ____________________ 0x00000284
ClientState -> m_dwPlayerInfo: _________________ 0x0000523C
ClientState -> m_dwViewAngles: _________________ 0x00004D0C
EngineRender -> m_dwEnginePosition: ____________ 0x00669AB4
RadarBase -> m_dwRadarBase: ____________________ 0x04E8BA5C
RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050
LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A3943C
EntityList -> m_dwEntityList: __________________ 0x04A56D04
WeaponTable -> m_dwWeaponTable: ________________ 0x04E9DE6C
WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260
Extra -> m_dwInput: ____________________________ 0x04EA17C0
Extra -> m_dwGlobalVars: _______________________ 0x004D4838
Extra -> m_dwGlowObject: _______________________ 0x04F6C8E4
Extra -> m_dwForceJump: ________________________ 0x04EEC178
Extra -> m_dwForceAttack: ______________________ 0x02E96CF4
EngineRender -> m_dwViewMatrix: ________________ 0x04A489B4
Posts 46–60 of 400 · Page 4 of 27

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