RotMG Unity Client Thread

Posts 16–30 of 132 · Page 2 of 9
Quote Originally Posted by Azuki View Post
Some network traffic
Client sends Hello to server
Server sends MapInfo to client
Client sends Load to server
and then Server sends ERROR(0) with the Beta Rank 2 message

there haven't been any new packets implemented as far as I can tell, but reversing il2cpp is a pain, so there might be a lot of information lost.


- - - Updated - - -

guess i'm finished here, expect a release tonight


il2cpp isnt a problem, the real problem is that the Assembly-Csharp.dll inside the packed gameassembly is also obfuscated with beebyte
Quote Originally Posted by 823867238 View Post
il2cpp isnt a problem, the real problem is that the Assembly-Csharp.dll inside the packed gameassembly is also obfuscated with beebyte
i don't see how thats the bigger issue here. it just gets rid of method names and field names. with enough debugging you can find out what everything is supposed to be.
the interesting functions to get connection to work aren't even obfuscated, so that's something deca did "well on" Keepo
Quote Originally Posted by Azuki View Post


i don't see how thats the bigger issue here. it just gets rid of method names and field names. with enough debugging you can find out what everything is supposed to be.
the interesting functions to get connection to work aren't even obfuscated, so that's something deca did "well on" Keepo
took less than 10minutes to extract the packed game dlls, if my thread gets approved then thats the smallest problem. If you'd look at the obfuscated/cleaned dll you will change your mind
Quote Originally Posted by tripleys View Post
Try going into vault or a realm



uwu
Il2cpp retains method and struct names (lol). If you proxy unity client, you will find that the only different thing is the client token.
Quote Originally Posted by ArkMods View Post
Il2cpp retains method and struct names (lol). If you proxy unity client, you will find that the only different thing is the client token.
Yeah but if you *just* change that token on the hello packet you’ll still be sent to cheaters graveyard

here's an example:
 
yt



Quote Originally Posted by Azuki View Post


Yeah but if you *just* change that token on the hello packet you’ll still be sent to cheaters graveyard

here's an example:
 
yt



Dont tell people how to bypass the graveyard thing
Quote Originally Posted by tripleys View Post
Dont tell people how to bypass the graveyard thing
it's not particularly hard to figure out anyways
Quote Originally Posted by Azuki View Post


it's not particularly hard to figure out anyways
you overestimate this community
Quote Originally Posted by tripleys View Post
you overestimate this community
okay true :LUL:
my dm's still open to people that wanna make an internal hack for exalt though. im too lazy to do everything on my own.
my bypass still working btw :pogu:
Quote Originally Posted by Azuki View Post


okay true :LUL:
my dm's still open to people that wanna make an internal hack for exalt though. im too lazy to do everything on my own.
my bypass still working btw ogu:
You going to release the bypass or no? I'd like to play on the client but I don't know how to do all the fancy stuff. :P
Quote Originally Posted by Azuki View Post


okay true :LUL:
my dm's still open to people that wanna make an internal hack for exalt though. im too lazy to do everything on my own.
my bypass still working btw ogu:
I don't have 15 posts so I'm unable to dm you, any other way to contact you?
Supporter rank 2 bypass
Quote Originally Posted by Azuki View Post


okay true :LUL:
my dm's still open to people that wanna make an internal hack for exalt though. im too lazy to do everything on my own.
my bypass still working btw ogu:
It's interesting how you bypassed the supporter rank thing, could you teach me how to do that or post the client in the forums?
I could only get past by the log out screen with the supporter rank thing to download the client, getting into the game is a mystery to me, anyone know/like to share how to bypass the client getting the closed connection thing upon trying to run the game?
Quote Originally Posted by Azuki View Post
Some network traffic
Client sends Hello to server
Server sends MapInfo to client
Client sends Load to server
and then Server sends ERROR(0) with the Beta Rank 2 message

there haven't been any new packets implemented as far as I can tell, but reversing il2cpp is a pain, so there might be a lot of information lost.


- - - Updated - - -

guess i'm finished here, expect a release tonight

They know ur not beta acces cause ur sending Unity as platform.
If you want to access beta, send rotmg as platform instead.
Posts 16–30 of 132 · Page 2 of 9

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