RotMG Unity Client Thread
i don't see how thats the bigger issue here. it just gets rid of method names and field names. with enough debugging you can find out what everything is supposed to be.
the interesting functions to get connection to work aren't even obfuscated, so that's something deca did "well on" Keepo
the interesting functions to get connection to work aren't even obfuscated, so that's something deca did "well on" Keepo
Il2cpp retains method and struct names (lol). If you proxy unity client, you will find that the only different thing is the client token.
I could only get past by the log out screen with the supporter rank thing to download the client, getting into the game is a mystery to me, anyone know/like to share how to bypass the client getting the closed connection thing upon trying to run the game?
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