RotMG Unity Client Thread

Posts 76–90 of 132 · Page 6 of 9
if anyone is doing stuff with entities
is the client hackeable?
Quote Originally Posted by Azufaifox View Post
is the client hackeable?
No , unfortunately there won't be hacks for the new unity client
Quote Originally Posted by index.html View Post
No , unfortunately there won't be hacks for the new unity client
Yea I tried to hack the client and this happened
 
1337 H4X0R
Quote Originally Posted by Matthew View Post
Yea I tried to hack the client and this happened
 
1337 H4X0R
d3ca anticheat
Quote Originally Posted by Matthew View Post
Yea I tried to hack the client and this happened
 
1337 H4X0R
anti cheat almost as good as valorants
I'm onto my 67th IP address/ windows reinstall now... if only they had use BattlEye
Is there any way to force Vsync off? I hate the input lag that vsync causes and it feels off when playing the game.
hey ho, i had some spare time, here's the invert isDormant bool uwu
isActive is probably a better name for it


also if you use any of the stuff i post a credit or two would be kewl


finnally able to read/write entity data
to everybody that wants to make an aimbot >o<

detour this function
Code:
void __stdcall UnityEngine_EventSystems_StandaloneInputModule__UpdateModule(UnityEngine_EventSystems_StandaloneInputModule_o *this)
it's located at 0x10B9940

whenever that method is called, call the original and afterwards check if there's an Enemy in range, then:
Code:
*(Vector2*)( thisPtr + 0x70 ) = VectorTools.FromV3toV2(enemy.Position)
this way you can create an aimbot without taking control over the cursor uwu
Working with entities in the external scripting cheat im making for exalt
The only thing that's left to do before release is implement player input and simple overlay

 
on execute

Quote Originally Posted by index.html View Post
Working with entities in the external scripting cheat im making for exalt
The only thing that's left to do before release is implement player input and simple overlay
Why are minions rotating like mad? Lol
Quote Originally Posted by kr_nekdo View Post
Why are minions rotating like mad? Lol
index.html is famous for their intricate dance hacks. You see, if the enemy is too busy dancing it will have no time to shoot at you.
Let's see if not naming it works, since that wasn't the point of it.

There is already a client for Unity that has predictive autonexus and autoaim. The ones here aren't predictive and are just starting to get autoaim.
Posts 76–90 of 132 · Page 6 of 9

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