thought there was a setting in the config file that showed the host's name and ip....but im new here....
Sharing Is Caring { Share your Offsets & Structs }
thank you man soo appreciated
poste for test
does anyone have the ViewAngleX and ViewAngleY offsets for 1.0.182? i'm trying to make an aimbot but the offsets that i found here didn't work yet they went crazy
Could someone post the new addies from AlterIW,
I cant do it myself cause the software u need is not working for me 0.o
Anyway, pm me if u have it or just put it here !
I cant do it myself cause the software u need is not working for me 0.o
Anyway, pm me if u have it or just put it here !
Wat.. This thread is still alive.
Well, If someone wants to run my SigScanner it will pretty much give you a logfile of any addie you can think of, I could also simply post siggies if any Minion wants to edit my post.
But you meanie, Do this for the real game, Not alter., Not like 1.0.184 crap was hard to find anyways, And you can always do so by yourself anyways, Nothing prevents you from attaching a debugger / decompiling.
Well, If someone wants to run my SigScanner it will pretty much give you a logfile of any addie you can think of, I could also simply post siggies if any Minion wants to edit my post.
But you meanie, Do this for the real game, Not alter., Not like 1.0.184 crap was hard to find anyways, And you can always do so by yourself anyways, Nothing prevents you from attaching a debugger / decompiling.
lol, this thread is dead but I'm bumping anyway:
IW4M2 Demo (1.0.165)
Thanks to h4x1337 for finding the struct addies (I checked myself in Olly and they are correct) and pinki185 for the drawing addies (not sure, should work).
IW4M2 Demo (1.0.165)
Code:
//------h4x1337------- #define DIMENSION_CENTITY 0x204 #define DIMENSION_CLIENT 0x52C #define BASE_CENTITY 0x8F3CA8 #define BASE_CLIENT 0x8E77B0 #define BASE_REFDEF 0x85B6F0 #define BASE_CGS 0x7ED3B8 #define BASE_CG 0x7F0F78 //---------------------- //------pinki185------- #define RegisterShader 0x509BD0 #define DrawStretchPic 0x50D4A0 #define DrawStretchPicSt 0x50D5B0 #define GetFont 0x509420 #define DrawText 0x50DAB0 #define ClientFrame 0x40B280 //---------------------- //------master131------- #define Sensitivity 0x63F6430 #define IsInGame 0x7F2CD0 //Not sure, the one that's supposed to work is screwed up #define EndFrame 0x580C20 //Checked in Olly, hopefully that's it #define GetPlayerTagPos 0x0x56AC60 //Checked in Olly, hopefully that's it #define RegisterTag 0x4BC450 //Checked in Olly, hopefully that's it //----------------------
hi
i am using a External BoxESP (1.2.208 compatible) steam version and the offsets for this :
# Offsets for COD6 - build 1.2.208
#
REFDEF = 0x860030
ENTITY = 0x8F8AF8
CLIENTINFO = 0x8EC2C8
CG_T = 0x7F59BC
CGS_T = 0x7F1CF8
ISINGAME = 0x7F58B8
VIEWANGLEY = 0xB36A40
ADDR_KILLS = 0x01B2C918
ADDR_DEATHS = 0x01B2C920
WEAPON_DESC = 0x7E6D08
ADDR_MAPS = 0x08F2278 #mpIntro triggers when map start countdown from "5" mpOutro triggers on map end.
GET_HOST_ADDR = 0x00A86758
ADDR_SENSITIVITY_PTR_16 = 0x00A86730
-------------------------
so my questions how can i fine this offsets for alteriw version????
pleas any help or guides for me!!!
or tools that i can find the offset???
thanks
i am using a External BoxESP (1.2.208 compatible) steam version and the offsets for this :
# Offsets for COD6 - build 1.2.208
#
REFDEF = 0x860030
ENTITY = 0x8F8AF8
CLIENTINFO = 0x8EC2C8
CG_T = 0x7F59BC
CGS_T = 0x7F1CF8
ISINGAME = 0x7F58B8
VIEWANGLEY = 0xB36A40
ADDR_KILLS = 0x01B2C918
ADDR_DEATHS = 0x01B2C920
WEAPON_DESC = 0x7E6D08
ADDR_MAPS = 0x08F2278 #mpIntro triggers when map start countdown from "5" mpOutro triggers on map end.
GET_HOST_ADDR = 0x00A86758
ADDR_SENSITIVITY_PTR_16 = 0x00A86730
-------------------------
so my questions how can i fine this offsets for alteriw version????
pleas any help or guides for me!!!
or tools that i can find the offset???
thanks
pleas helppppppp
Follow some tuts, just browse this section. And use the search function.
fine
but i cant find any useful things that to help me i just confused

pleas do not redirect me to other link or topic if possible help me here !!
i just need this:
REFDEF = ?
ENTITY = ?
CLIENTINFO = ?
CG_T = ?
CGS_T = ?
ISINGAME = ?
VIEWANGLEY = ?
ADDR_KILLS = ?
ADDR_DEATHS = ?
WEAPON_DESC = ?
ADDR_MAPS = ? #mpIntro triggers when map start countdown from "5" mpOutro triggers on map end.
GET_HOST_ADDR = ?
ADDR_SENSITIVITY_PTR_16 = ?
and what means for every line??? { very impotent this lines :
ADDR_KILLS = ?
ADDR_DEATHS = ?
WEAPON_DESC = ?
ADDR_MAPS = ? #mpIntro triggers when map start countdown from "5" mpOutro triggers on map end.
GET_HOST_ADDR = ?
ADDR_SENSITIVITY_PTR_16 = ?
}
and new offsets for last update of alteriw ...
thanks man...
but i cant find any useful things that to help me i just confused


pleas do not redirect me to other link or topic if possible help me here !!
i just need this:
REFDEF = ?
ENTITY = ?
CLIENTINFO = ?
CG_T = ?
CGS_T = ?
ISINGAME = ?
VIEWANGLEY = ?
ADDR_KILLS = ?
ADDR_DEATHS = ?
WEAPON_DESC = ?
ADDR_MAPS = ? #mpIntro triggers when map start countdown from "5" mpOutro triggers on map end.
GET_HOST_ADDR = ?
ADDR_SENSITIVITY_PTR_16 = ?
and what means for every line??? { very impotent this lines :
ADDR_KILLS = ?
ADDR_DEATHS = ?
WEAPON_DESC = ?
ADDR_MAPS = ? #mpIntro triggers when map start countdown from "5" mpOutro triggers on map end.
GET_HOST_ADDR = ?
ADDR_SENSITIVITY_PTR_16 = ?
}
and new offsets for last update of alteriw ...
thanks man...
