Sharing Is Caring { Share your Offsets & Structs }

Posts 61–75 of 109 · Page 5 of 8
Hell_Demon posted them at the first page. They don't usually change.
Quote Originally Posted by user590177 View Post
Hell_Demon posted them at the first page. They don't usually change.
Lol, they always change after each patch..
Quote Originally Posted by @osma8 View Post
Lol, they always change after each patch..
well not in the aiw case. The addies are stored on iw4mp.dat, but aIW client is packed on steam_api.dll, none of the strucs, addies and anything changes at iw4mp.dat.
I didnt want to make a new thread for these simple pieces of code.
Since everybody was so kind to me when i released some source in the cod section, here is some more

Code:
void DrawTags(float fAlpha, CEntity* pEnt)
{
	DWORD dwCall = 0x582370;
	__asm{
		push fAlpha		
		mov eax, pEnt
		mov ecx, 0x0
		call [dwCall]
		add esp, 0x4
	}
}
Code:
void ChopperBoxes()
{
	DWORD dwCall = 0x49B010;
	__asm{
		push 0x0
		call [dwCall]
		add esp, 0x4
	}
}


Offset are from the newest version of mw2, dunno which version it is
credits go to king orgy ( i saw him doing this before )
Quote Originally Posted by cardoow View Post
I didnt want to make a new thread for these simple pieces of code.
Since everybody was so kind to me when i released some source in the cod section, here is some more

Code:
void DrawTags(float fAlpha, CEntity* pEnt)
{
	DWORD dwCall = 0x582370;
	__asm{
		push fAlpha		
		mov eax, pEnt
		mov ecx, 0x0
		call [dwCall]
		add esp, 0x4
	}
}
Code:
void ChopperBoxes()
{
	DWORD dwCall = 0x49B010;
	__asm{
		push 0x0
		call [dwCall]
		add esp, 0x4
	}
}
Offset are from the newest version of mw2, dunno which version it is
If someone use this code, i kill you!!
Quote Originally Posted by cardoow View Post
I didnt want to make a new thread for these simple pieces of code.
Since everybody was so kind to me when i released some source in the cod section, here is some more

Offset are from the newest version of mw2, dunno which version it is
credits go to king orgy ( i saw him doing this before )
Thanks so much! Don't forget to take care of your UC brothers
how can i use this?!!
Quote Originally Posted by raminr63 View Post
how can i use this?!!
Learn to code or gtfo.
Here are summm offsets for aIW

Damnn ... char limit limit MPGH wont allow all of them
Cvars:
By BaberZz - Pastebin.com

Commands :
Code:
[path] : [0x40B7A0]
[fullpath] : [0x4D2300]
[dir] : [0x40C0D0]
[fdir] : [0x4C9220]
[touchFile] : [0x423120]
[con_channellist] : [0x5B1350]
[con_showchannel] : [0x5B1430]
[con_hidechannel] : [0x5B1440]
[con_visiblechannellist] : [0x5B1450]
[prestigeReset] : [0x60CBB0]
[setPlayerData] : [0x46DEE0]
[defaultStatsInit] : [0x448A90]
[getPlayerData] : [0x485370]
[dumpPlayerData] : [0x60C780]
[dumpUnlockedItems] : [0x60C420]
[statsdownloadcancel] : [0x60C300]
[statSet] : [0x60CA20]
[statGetInDvar] : [0x60C870]
[uploadStats] : [0x60C730]
[readStats] : [0x60C760]
[quit] : [0x496870]
[writeconfig] : [0x50B330]
[writedefaults] : [0x41B9C0]
[in_restart] : [0x64D470]
[net_restart] : [0x64D480]
[net_dumpprofile] : [0x611860]
[heartbeat] : [0x417D80]
[onlykick] : [0x6261A0]
[clientkick] : [0x6261B0]
[kick] : [0x626160]
[tempBanUser] : [0x626160]
[tempBanClient] : [0x6261D0]
[dropclientifinactive] : [0x626220]
[status] : [0x626280]
[serverinfo] : [0x6264D0]
[dumpuser] : [0x626500]
[map_restart] : [0x625E90]
[fast_restart] : [0x409750]
[map] : [0x625D20]
[devmap] : [0x625DC0]
[killserver] : [0x626570]
[scriptUsage] : [0x626580]
[dobjList] : [0x451240]
[dumpHudElems] : [0x6265A0]
[stringUsage] : [0x626590]
[setPerk] : [0x6265B0]
[hostmigration_start] : [0x432110]
[connectString] : [0x4D38E0]
[chatmodepublic] : [0x5A7D80]
[chatmodeteam] : [0x5A7DA0]
[clear] : [0x5A7FD0]
[centerview] : [0x4CE710]
[+moveup] : [0x5A9B30]
[-moveup] : [0x5A9B90]
[+movedown] : [0x5A9BB0]
[-movedown] : [0x5A9BC0]
[+left] : [0x5A9BD0]
[-left] : [0x5A9BE0]
[+right] : [0x5A9BF0]
[-right] : [0x5A9C00]
[+forward] : [0x5A9C10]
[-forward] : [0x5A9C20]
[+back] : [0x5A9C30]
[-back] : [0x5A9C40]
[+lookup] : [0x5A9C50]
[-lookup] : [0x5A9C60]
[+lookdown] : [0x5A9C70]
[-lookdown] : [0x5A9C80]
[+strafe] : [0x5A9D10]
[-strafe] : [0x5A9D20]
[+moveleft] : [0x5A9C90]
[-moveleft] : [0x5A9CA0]
[+moveright] : [0x5A9CB0]
[-moveright] : [0x5A9CC0]
[+speed] : [0x5A9CD0]
[-speed] : [0x5A9CF0]
[+attack] : [0x5A9D30]
[-attack] : [0x5A9D40]
[+melee] : [0x5A9E30]
[-melee] : [0x5A9E40]
[+holdbreath] : [0x5A9D50]
[-holdbreath] : [0x5A9D60]
[+melee_breath] : [0x5A9D70]
[-melee_breath] : [0x5A9D90]
[+frag] : [0x5A9DB0]
[-frag] : [0x5A9DC0]
[+smoke] : [0x5A9DD0]
[-smoke] : [0x5A9DE0]
[+breath_sprint] : [0x5A9DF0]
[-breath_sprint] : [0x5A9E10]
[+activate] : [0x5A9E50]
[-activate] : [0x5A9E60]
[+reload] : [0x5A9E70]
[-reload] : [0x5A9E80]
[+usereload] : [0x5A9E90]
[-usereload] : [0x5A9EA0]
[+prone] : [0x5A9EB0]
[-prone] : [0x5A9EC0]
[+stance] : [0x5A9ED0]
[-stance] : [0x5A9F20]
[+mlook] : [0x5A9970]
[-mlook] : [0x5AB440]
[toggleads] : [0x5A9F60]
[leaveads] : [0x5A9F80]
[+throw] : [0x5A9FA0]
[-throw] : [0x5A9FE0]
[+speed_throw] : [0x5A9FF0]
[-speed_throw] : [0x5AA020]
[+toggleads_throw] : [0x5A9FB0]
[-toggleads_throw] : [0x5A9FE0]
[lowerstance] : [0x5AA050]
[raisestance] : [0x5AA090]
[togglecrouch] : [0x5AA0D0]
[toggleprone] : [0x5AA100]
[goprone] : [0x5AA130]
[gocrouch] : [0x5AA150]
[+gostand] : [0x5AA170]
[-gostand] : [0x5AA1C0]
[+talk] : [0x5AA200]
[-talk] : [0x5AA210]
[+sprint] : [0x5AA1E0]
[-sprint] : [0x5AA1F0]
[cmd] : [0x491DC0]
[configstrings] : [0x4A51C0]
[clientinfo] : [0x47B7C0]
[vid_restart] : [0x4036D0]
[snd_restart] : [0x4390E0]
[disconnect] : [0x5AC5C0]
[xstartlobby] : [0x5AC3E0]
[xstartprivateparty] : [0x5AC550]
[xstopprivateparty] : [0x4B2590]
[xstartprivatematch] : [0x4823D0]
[xstopparty] : [0x4D9BE0]
[xsearchforgames] : [0x4FDAD0]
[xjoinpasswordparty] : [0x5AC530]
[record] : [0x5ABC60]
[stoprecord] : [0x5ABBB0]
[demo] : [0x5AC1C0]
[timedemo] : [0x5AC1C0]
[demoforward] : [0x4DF6E0]
[demoback] : [0x42A740]
[autocinematic] : [0x452FE0]
[cinematic] : [0x493E80]
[unskippablecinematic] : [0x4D41E0]
[logo] : [0x5ACA90]
[setenv] : [0x4805F0]
[showip] : [0x4CD260]
[toggleMenu] : [0x5ACCB0]
[fs_openedList] : [0x42CE70]
[fs_referencedList] : [0x4764E0]
[startSingleplayer] : [0x4434F0]
[resetViewport] : [0x5AD2C0]
[cubemapShot] : [0x503020]
[updateGamerProfile] : [0x5AD470]
[openScriptMenu] : [0x5ACD20]
[localizeSoundAliasFiles] : [0x4C5C30]
[closemenu] : [0x47D8E0]
[localvarusage] : [0x4B35B0]
[connect_lobby] : [0x5ACFC0]
[xmaplspaddr] : [0x5AD050]
[xfindlsp] : [0x5AD060]
[sendlsp] : [0x5AD070]
[sendkeepalive] : [0x5AD080]
[migrate] : [0x5AD090]
[tellallclientstorejoin] : [0x5AD160]
[xpartygo] : [0x5AD0F0]
[xpartyveto] : [0x4CE7A0]
[xupdatepartymappacks] : [0x5AD200]
[xupdatepartystate] : [0x5AD220]
[xpartydisbandafterround] : [0x5AD240]
[xpartymigrateafterround] : [0x5AD260]
[findexternalip] : [0x5AD280]
[selectStringTableEntryInDvar] : [0x415F70]
[getstructureddatadefsize] : [0x5ACE70]
[resetStats] : [0x5ACE10]
[voicefail] : [0x5ACEC0]
[forcevoicefail] : [0x5ACF00]
[downloadplaylist] : [0x5AD2A0]
[connect] : [0x100072F0]
[printf_test] : [0x100058F0]
[chatmodeirc] : [0x10005900]
[chatmodeconsole] : [0x10005910]
[say_irc] : [0x10005920]
[say_console] : [0x10005930]
[globalservers] : [0x10007C70]
[ping] : [0x10007EE0]
[confirmInvite] : [0x5AE630]
[xsessionupdate] : [0x5AE550]
[xtogprivateslots] : [0x5AE520]
[xplaylistchoosegame] : [0x5AE640]
[upnp] : [0x5AD370]
[xshowfriendslist] : [0x5AD2E0]
[xsigninlive] : [0x5AD2F0]
[xsigninlocal] : [0x5AD2F0]
[xsignin] : [0x5AD2F0]
[xrequirelivesignin] : [0x5AD300]
[xrequiresignin] : [0x5AD330]
[xcancelconnectingdialog] : [0x5AD360]
[profile_menuDvarsSetup] : [0x482550]
[profile_menuDvarsFinish] : [0x40CFA0]
[profile_toggleInvertedPitch] : [0x5B1B70]
[profile_setViewSensitivity] : [0x5B1BF0]
[profile_setButtonsConfig] : [0x5B1D60]
[profile_setSticksConfig] : [0x5B1D70]
[profile_toggleAutoAim] : [0x5B1D80]
[profile_SetHasEverPlayed_MainMenu] : [0x5B1DB0]
[profile_SetHasEverPlayed_SP] : [0x5B1DE0]
[profile_SetHasEverPlayed_SO] : [0x5B1E10]
[profile_SetHasEverPlayed_MP] : [0x5B1E40]
[profile_setVolume] : [0x5B1E70]
[profile_setGamma] : [0x5B1F20]
[profile_setBlacklevel] : [0x5B1FD0]
[profile_toggleCanSkipOffensiveMissions] : [0x5B2080]
[ragdoll_clear] : [0x40F630]
[ragdoll_bone] : [0x6710F0]
[ragdoll_baselerp_bone] : [0x671750]
[ragdoll_pin_bone] : [0x671870]
[ragdoll_joint] : [0x6713D0]
[ragdoll_limit] : [0x6714B0]
[ragdoll_selfpair] : [0x671660]
[ragdoll_hitloc_mapping] : [0x671960]
[imagelist] : [0x5263E0]
[r_applyPicmip] : [0x53CE90]
[reloadmaterialtextures] : [0x50C730]
[r_loadsun] : [0x546130]
[r_savesun] : [0x546240]
[r_smc_stats] : [0x5287F0]
[r_smc_flush] : [0x528B60]
[snd_setEnvironmentEffects] : [0x43F370]
[snd_deactivateEnvironmentEffects] : [0x458E70]
[snd_playLocal] : [0x686850]
[snd_setEq] : [0x4C2EE0]
[snd_setEqFreq] : [0x436CC0]
[snd_setEqGain] : [0x46B630]
[snd_setEqQ] : [0x402390]
[snd_setEqType] : [0x4F8D60]
[snd_deactivateEq] : [0x49E160]
Some Moarrr:
Code:
#define cEngineText		0x510840
#define cObituary		0x58CD40
#define cFindVar		0x443910
#define cCvar_Registerint	0x423BC0
#define cAddCommand		0x50ACE0
#define cGetTagIndexPtr		0x457130
#define cEntitySwitch		0x505E9E
#define cPrintConsole		0x4A1FA0
#define cConsoleCmd		0x446DD0
#define cCbuf_AddText		0x4D3EA0
#define cRegisterTag		0x43BFE0
#define cRegisterShader		0x50C620
#define cGetPlayerTag		0x570720
#define cIsVisible		0x5881E0
#define cDrawStretchPic		0x510100
#define cDrawStretchFlip	0x510100
#define cRegisterFont		0x50BE70
#define cCG_Trace		0x4E9F70
#define cEndFrame		0x586E00
#define cDrawModel		0x558E40
#define cStats_t		0x1B2B81C
#define cThermal1		0x59F73B
#define cThermal2		0x59F79E
#define cBlack&White		0x513BE1
#define cLaser			0x4EDE02
#define cRadar1			0x585E01
#define cRadar2			0x585DD0
#define cReadOnly1		0x647DAB
#define cReadOnly2		0x647D70
#define cCheatProtected1	0x647E7D
#define cCheatProtected2	0x647E42
#define cWriteProtected1	0x647E0F
#define cWriteProtected2	0x647DD4
#define cNoValueChange1		0x647F53
#define cNoValueChange2		0x647F41
#define cDvarLimit1		0x647D19
#define cDvarLimit2		0x647CF8
#define cDvarLimit3		0x647C5C
#define cOnRestart1		0x647EFE
#define cOnRestart2		0x647EA3
#define cNoRecoil		0x4730E7
#define cXHair			0x47690F
#define cNoFlash		0x457310
#define cDmgFeedback1		0x8686E4
#define cDmgFeedback2		0x8686E8
#define cCom_Printf		0x45DAC0
#define cClientinfo		0x8EB248
#define cEntity_t		(*(int*)0x4C4E11)	//credits to CoMpMstr
#define cRefdef			0x85EFB0
#define cCG_t			0x7F4838
#define cCGS			0x7F0C78
#define cWeaponESP by Alexak92	0x7BF168
#define cCmd_id			0x1B03F50
#define cCmd_argc		0x1B03F94
#define cCmd_argv		0x1B03FB4
#define cViewAngleX		0xB359C4
#define cViewAngleY		0xB359C0
imma using that stuffs 4 years ago :)....can u just post new offs for mw2 and if its possible for mw3....ty.........peace up an hf

---------- Post added at 06:00 AM ---------- Previous post was at 05:59 AM ----------

its was used for 100 times....
Quote Originally Posted by Melodia View Post
[FONT="Century Gothic"]Heyas.

We all know coders are a little .... A Little something about some of their finds.

But we also all know that there is a great part we can share because we care about eachother =D.

( Yes that means Post the Offsets / Structs you want to Share here, And show your love )

Will try to keep Some updated offsets on this post.

Trainermaking
Code:

	namespace Trainer
	{
		int Experience	=	0x01B2C89C;     // Experience .195
		int Score		=	0x01B2C8AC;     // Score .195
		int Wins		=	0x01B2C8E4;     // Wins .195
		int Losses		=	0x01B2C8E8;     // Losses .195
		int Ties		=	0x01B2C8EC;     // Ties .195
		int WinStreak	=	0x01B2C8F0;     // Win Streak .195
		int Kills		=	0x01B2C8B0;     // Kills .195
		int Headshots	=	0x01B2C8C4;     // Headshots .195
		int Assists		=	0x01B2C8C0;     // Assists .195
		int KillStreak	=	0x01B2C8B4;     // Kill Streak .195
		int Deaths		=	0x01B2C8B8;     // Deaths .195
		int TimePlayed	=	0x01B2C8D0;     // Time Played .195
		int Prestige	=	0x01B2C8A4;     // Prestige .195
	}; 


		namespace ProPerks
		{
			int ProPerksUnlockVal = 13;      // 7 Seems to be the normal Max, But 12+ Removes the rank, Only Leaving "Pro" =]
			int Marathon	  = 0x01B2CFEB;  // Marathon .195
			int SteadyAim	  = 0x01B2CFEC;  // Steady Aim .195
			int Ninja		  = 0x01B2CFED;  // Ninja .195
			int Scrambler	  = 0x01B2CFEE;  // Scrambler .195
			int SleightOfHand = 0x01B2CFEF;  // Sleight Of Hand .195
			int Bling		  = 0x01B2CFF0;  // Bling .195
			int StoppingPower = 0x01B2CFF1;  // Stopping Power .195
			int Hardline	  = 0x01B2CFF2;  // Hardline .195
			int OneManArmy	  = 0x01B2CFF3;  // One Man Army .195
			int ColdBlooded	  = 0x01B2CFF4;  // Cold-Blooded .195
			int LastStand	  = 0x01B2CFF5;  // Last Stand .195
			int Scavenger	  = 0x01B2CFF6;  // Scavenger .195
			int Commando	  = 0x01B2CFF7;  // Commando .195
			int SitRep		  = 0x01B2CFF8;  // SitRep .195
			int LightWeight	  = 0x01B2CFF9;  // Lightweight .195
			int DangerClose	  = 0x01B2CFFA;  // Danger Close .195
		}; 

Yea... I Like defining stuff as Integers.

Sorry want to learn make things in mw2 wich programs u usually use example for this code ? c++ or c# or ?
Code:
version...............iw4m.dll+9BBB4
Usage :

(IW4M)
[/COLOR]Found something with ollydbg, not hard to find, but did not see it anywhere here

Code:
NoSpread: 60724A0 / patch as float to 0
I think it needs steady aim and host, did not test it
Challenges unlocked
All challenges unlock:

Address:
01B2CED0

Byte list:
Code:
04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 05 01 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 02 02 09 09 02 02 02 02 09 09 02 02 02 02 09 09 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 02 09 09 02 02 02 02 09 09 02 02 02 02 02 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 09 06 09 06 09 09 09 09 09 07 09 07 09 09 09 09 09 09 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 07 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 04 02 02 02 02 02 05 05 05 05 05 05 05 05 05 02 02 02 02 02 02 02 02 02 02 01 02 02 02 02 04 03 03 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 04 04 04 04 04 04 04 04 04 04 04 02 02 02 02 04 04 04 04 04 04 04 02 02 02 02 02 02 02 02 03 03 02 02 02 03 03 02 03 01 02 02 02 02 02 04 02 02 04 04 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 02 01 01 01 01 01 01 01 01 01 01 01 01 01 04 04 04 02 04 04 02 02 03 03 03 02 03 05 05 05 05 05
If any problems pm me. (pretty sure it's 100% good)
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