Sharing Is Caring { Share your Offsets & Structs }

Posts 76–90 of 109 · Page 6 of 8
Orbit.. im new to this how do i do this ? someone help me?
Quote Originally Posted by Mad_Grasa View Post
Orbit.. im new to this how do i do this ? someone help me?
Which post are you reffering to?
GunPosition for Steam MW2

Code:
cg_gun_x: 606EF30 | Float (Best = 3-5)
cg_gun_y: 606EF80 | Float (10 = left handed)
cg_gun_z: 606EFD0 | Float (-3 for CoD4 Style)
Code:
RefDef: 0x90B5C8
Entity: 0x9A4090
ClientInfo: 0x997860
CG: 0x8A0F54
CGS: 0x89D3A0
CG_IsIngame: 0x8A0E50
For 1.2.211
Code:
 
ViewAngleX: 0x860AEC
ViewAngleY: 0x860AE8

No Clip (Player 1): 0x1B1125C(2 is on, 0 is off, requires spectator to be free)
Primary Ammo (Player 1): 0x1B0E42C
Secondary Ammo Ammo (Player 1): 0x1B0E41C
Offset(Address Difference): 0x366C
Call of Duty: Modern Warfare 2 [1.2.211]:
Code:
cg_fov: WriteInt(ReadInt(0xAAC1F8) + 0xC, value);
com_maxfps: WriteFloat(ReadInt(0x1B90730) + 0xC, value);
r_detail: WriteInt(ReadInt(0x638FE84) + 0xC, value);
r_detailmap: WriteInt(ReadInt(0x637D4F0) + 0xC, value);
r_fog: WriteInt(ReadInt(0x637D588) + 0xC, value);
r_light: WriteInt(ReadInt(0x637D5F4) + 0xC, value); 
fx_enable: WriteInt(ReadInt(0x637CC9C) + 0xC, value);
Since I lost interest in finishing my multihack, I might as well post my offsets & structs

 
Some Functions
Code:
GetTagPos = 0x0048E6E0;
GetTagPtr = 0x0056B770;
RegisterTag = 0x005399E0;
Com_Error = 0x569F50;
DrawEngineText = 0x004C5600;
ShowConsole = 0x5CB490;

 
Rendering Stuff
Code:
R_DrawStretchPic = 0x4BBFE0;
R_RegisterShader = 0x0040FD60;
R_RegisterFont = 0x004C58E0;

 
Network Functions
Code:
CL_WritePacket = 0x004C09C0;
CL_GetUserCmd = 0x0004BBAC0;
CL_GetSnapshot = 0x004BBB40;
CL_ParseServerMessage = 0x004CA980;

 
CG Functions
Code:
CG_Obituary = 0048F2B0;
CG_Trace = 0x004BB0D0;
CG_Draw2D = 0x488420;
CG_Init = 0x00498930;
CG_FireWeapon = 0x004B9E90;

 
Struct Offsets
Code:
cgs_t = 0x0089D3A0;
cg_t = 0x008A0E50;
refdef_t = 0x90B5C8;
viewMatrix_t = 0xBC7690;
input_t = 0x00AB2B18;

cl_cmdNumber = 0x00BC8ADC;
usercmd_t = 0xBC76DC;

entity_t = 0x9A4090; SIZE=0x204
clientInfo_t = 0x997860; SIZE = 0x52C

 
Typedefs
Code:
typedef int(__cdecl* tDrawStretchPic)(float x, float y, float w, float h, float a5, float a6, float a7, float a8, float* color, int* shader);
typedef int*(__cdecl* tRegisterShader)(char* szName);
typedef void(__cdecl* tCGTrace)(trace_t* trace, vec3 start, vec3 end, int clientNum, int mask);
typedef void*(__cdecl* tGetTagPtr)(int clientNum);
typedef int(__cdecl* tGetTagPos)(entity_t* ent, void* tagPtr, int id, float* out);
typedef int(__cdecl* tRegisterTag)(char* szName);
typedef void(__cdecl* tComError)(int error, const char* msg, ...);
typedef void(__cdecl* tDrawEngineText)(char* text, int len, void* font, float x, float y, float scaleX, float scaleY, float* color, int style);
typedef void*(__cdecl* tRegisterFont)(char* szName);

 
Some Structs
Code:
typedef struct
{
	char pad_0x0000[0x2]; //0x0000
	BYTE Valid; //0x0002 
	char pad_0x0003[0x15]; //0x0003
	vec3 Origin; //0x0018 
	char pad_0x0024[0x48]; //0x0024
	__int32 Pose; //0x006C 
	char pad_0x0070[0x18]; //0x0070
	vec3 unkOrigin; //0x0088 
	char pad_0x0094[0x48]; //0x0094
	__int32 ClientNumber; //0x00DC 
	__int32 EntityType; //0x00E0 
	char pad_0x00E4[0x4]; //0x00E4
	BYTE PlayerPose; //0x00E8 
	BYTE Shooting; //0x00E9 
	BYTE Zoomed; //0x00EA 
	char pad_0x00EB[0x19]; //0x00EB
	vec3 unkOrigin2; //0x0104 
	char pad_0x0110[0x98]; //0x0110
	__int16 WeaponNum; //0x01A8 
	char pad_0x01AA[0x32]; //0x01AA
	__int32 IsAlive; //0x01DC 
} entity_t;

typedef struct
{
	__int32 ServerTime; //0x0000 Safe
	BYTE Buttons; //0x0004 Safe
	BYTE Zoom; //0x0005 Maybe?
	BYTE Zoom1; //0x0006 Maybe?
	char pad_0x0007[0x1]; //0x0007
	__int32 ViewAngles[3]; //Safe
	WORD Weapon; //0x0014 Maybe?
	char pad_0x0016[0x4]; //0x0016
	BYTE MoveButtonX; //0x001A Safe
	BYTE MoveButtonY; //0x001B Safe
	char pad_0x001C[0xC]; //0x001C
}usercmd_t;

typedef struct
{
	char unk1[0x8]; //0x0000
	__int32 width; //0x0008 safe
	__int32 height; //0x000C safe
	float fovX; //0x0010 probably
	float fovY; //0x0014 probably
	vec3 vOrg; //0x0018 safe
	vec3 viewAxis[3]; //0x0024 safe
	char unk2[16]; //0x0048 
	char unk3[16148]; //0x0058 
	vec3 ViewAngles; //0x3F6C Safe
	char unk4[24]; //0x3F78 
	float WeaponViewAngleX; //0x3F90 Maybe
	float WeaponViewAngleY; //0x3F94 Maybe
} refdef_t;

typedef struct
{
	__int32 Valid;
	char unk[8];
	char Name[16]; //0x0000  
	__int32 Team; //0x0010  
	__int32 Team2; //0x0014  
} clientInfo_t;

typedef struct
{
	vec3 Recoil; //0x0000 safe
	vec3 Origin; //0x000C safe
	char pad_0x0018[0xC]; //0x0018
	float readViewAngleX; //0x0024 safe
	float readViewAngleY; //0x0028 safe
	char pad_0x002C[0x14]; //0x002C
	float writeViewAngleX; //0x0040 safe
	float writeVireAngleY; //0x0044 safe
} viewMatrix_t;

typedef struct
{
	__int32 ServerTime; //0x0000 
 	char pad_0x0004[0xC]; //0x0004
	__int32 IsPlaying; //0x0010 
	char pad_0x0014[0x4]; //0x0014
	__int32 iVelocity; //0x0018 
	vec3 Origin; //0x001C 
        vec3 Velocity; //0x0028 
	char pad_0x0034[0x7C]; //0x0034
 	__int32 Pose; //0x00B0 
 	char pad_0x00B4[0x50]; //0x00B4
	__int32 ClientNumber; //0x0104 
	char pad_0x0108[0x4]; //0x0108
        float ViewAngleX; //0x010C 
	float ViewAngleY; //0x0110 
	char pad_0x0114[0x14]; //0x0114
	__int32 unknown; //0x0128
	char pad_0x012C[0x24]; //0x012C
	__int32 Health; //0x0150
} cg_t;

typedef struct
{
	char pad_0x0000[0x8]; //0x0000
	__int32 Width; //0x0008 
	__int32 Height; //0x000C 
	char pad_0x0010[0x10]; //0x0010
	char Gametype[3]; //0x0020 
} cgs_t;


Don't forget to give credits

Please forgive me if an offset doesn't work, I haven't tested all of them yet, but they should be correct.
Also, it could be possible that I fucked up somewhere while copying the offsets from my hack, but everything seems OK for me
Host nospread without perk
Host nospread without perk:
Code:
*(DWORD*)((DWORD)cg + 1064) = 2;
*(float*)((*(DWORD*)0x0086CBAC) + 0xC) = 0.0f;
Status And Name:

Code:
Name Offset: 0x01f9f11c
Prestige Offset: 0x01ff9a9c
XP: 0x01ff9a94 (0x20, 0x64, 0x26, 0x00 - Level 70)
Score Offset: 0x01ff9aa4
Kills Offset: 0x01ff9aa8
Deaths Offset: 0x01ff9ab0
Assists Offset: 0x01ff9ab8
Headshots Offset: 0x01ff9abc
Time Played Offset: 0x01ff9ac8 & 0x01ff9acc
Wins Offset: 0x01ff9adc
Loses Offset: 0x01ff9ae0
Ties Offset: 0x01ff9ae4
Win Streak Offset: 0x01ff9ae8
Kill Streak Offset: 0x01ff9aac
All Accolades Offset: 0x01ff9297 - 0x01ff944f

Class Names:
Class 1: 0x01ff9e6c
Class 2: 0x01ff9eac
Class 3: 0x1FF9EEC
Class 4: 0x1FF9F2C
Class 5: 0x1FF9F6C
Class 6: 0x1FF9FAC
Class 7: 0x1FF9FEC
Class 8: 0x1FFA02C
Class 9: 0x1FFA06C
Class 10: 0x1FFA0AC
Clients Offsets:


Name and Clan Tag In Game:

Code:
Name: 0x014e5490
Clan Tag: 0x014e54cc
God Mod:
Code:
Offset: 0x14E235A 
(0xFF, 0xFF - On , 0x00, 0x64 - Off)
Ultimate Ammo:

Code:
(0x0F , 0xFF , 0xFF , 0xFF - Ultimate Ammo , 0x00 , 0x00 , 0x00 , 0x64 - 100 Bullets)
Primary Ammo Bullets: 0x014e256c
Primary Ammo Clip: 0x014e24ec
Akimbo Primary Bullets: 0x014e2570
Secondary Ammo Bullets: 0x014e2554
Secondary Ammo Clip: 0x014e24dc
Akimbo Secondary Weapon: 0x014e2558
Granade Luncher Ammo Bullets: 0x014e2578
Granade Luncher Ammo Clip: 0x014e24f4
Lethal Ammo: 0x014e2560
Tactical Ammo: 0x014e2578
All Perks:

Code:
Offset: 0x014e262a
Bytes: 
(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)
Explosive Bullets:

Code:
Offset: 0x014e2628
(0xFF, 0xEF - On , 0x00 , 0x08 - Off)
I have a question what version of mw2 is this and is it for steam or not for steam. And how to i use them seens when i try to add them manully in CE they dont come up with any values, btw Im kinda new to all this hacking stuff and still learning so dont hate please.
Quote Originally Posted by Z-Nation View Post
Status And Name:

Code:
Name Offset: 0x01f9f11c
Prestige Offset: 0x01ff9a9c
XP: 0x01ff9a94 (0x20, 0x64, 0x26, 0x00 - Level 70)
Score Offset: 0x01ff9aa4
Kills Offset: 0x01ff9aa8
Deaths Offset: 0x01ff9ab0
Assists Offset: 0x01ff9ab8
Headshots Offset: 0x01ff9abc
Time Played Offset: 0x01ff9ac8 & 0x01ff9acc
Wins Offset: 0x01ff9adc
Loses Offset: 0x01ff9ae0
Ties Offset: 0x01ff9ae4
Win Streak Offset: 0x01ff9ae8
Kill Streak Offset: 0x01ff9aac
All Accolades Offset: 0x01ff9297 - 0x01ff944f

Class Names:
Class 1: 0x01ff9e6c
Class 2: 0x01ff9eac
Class 3: 0x1FF9EEC
Class 4: 0x1FF9F2C
Class 5: 0x1FF9F6C
Class 6: 0x1FF9FAC
Class 7: 0x1FF9FEC
Class 8: 0x1FFA02C
Class 9: 0x1FFA06C
Class 10: 0x1FFA0AC
Clients Offsets:


Name and Clan Tag In Game:

Code:
Name: 0x014e5490
Clan Tag: 0x014e54cc
God Mod:
Code:
Offset: 0x14E235A 
(0xFF, 0xFF - On , 0x00, 0x64 - Off)
Ultimate Ammo:

Code:
(0x0F , 0xFF , 0xFF , 0xFF - Ultimate Ammo , 0x00 , 0x00 , 0x00 , 0x64 - 100 Bullets)
Primary Ammo Bullets: 0x014e256c
Primary Ammo Clip: 0x014e24ec
Akimbo Primary Bullets: 0x014e2570
Secondary Ammo Bullets: 0x014e2554
Secondary Ammo Clip: 0x014e24dc
Akimbo Secondary Weapon: 0x014e2558
Granade Luncher Ammo Bullets: 0x014e2578
Granade Luncher Ammo Clip: 0x014e24f4
Lethal Ammo: 0x014e2560
Tactical Ammo: 0x014e2578
All Perks:

Code:
Offset: 0x014e262a
Bytes: 
(0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)
Explosive Bullets:

Code:
Offset: 0x014e2628
(0xFF, 0xEF - On , 0x00 , 0x08 - Off)
Can you tell me how i have to change the Offsets for VB.NET? for example not 0x... i want/need &H...

Please answer fast!
Quote Originally Posted by JokerKing9903 View Post
Can you tell me how i have to change the Offsets for VB.NET? for example not 0x... i want/need &H...

Please answer fast!
lol, come on. It's just a hexadecimal number. It's just differently written in VB...
Quote Originally Posted by gerherhtherherdhher View Post
lol, come on. It's just a hexadecimal number. It's just differently written in VB...
then i think the offsets are not correct.. because he wrote: Prestige - 0x01ff9a9c and this is not working

i use: &H1B8B770 and this offset is working...


hope anybody can give the right offsets
Quote Originally Posted by JokerKing9903 View Post
then i think the offsets are not correct.. because he wrote: Prestige - 0x01ff9a9c and this is not working

i use: &H1B8B770 and this offset is working...


hope anybody can give the right offsets
He copy&pasted the offsets from a console offset thread from 2k14
Quote Originally Posted by [NEWACCOUNT]Yano View Post
He copy&pasted the offsets from a console offset thread from 2k14
-.-" and i was wondering why the offsets won't work... (facepalm)

can anyone share UPDATED offsets please? Credits for anybody who give me correct Adresses!!
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