Enemy Pointer Coding Help

Posts 1–11 of 11 · Page 1 of 1
Hi all. I was searching long time for Enemy Pointer onca and i almost got it but i got some problems... I used Crash's way to find it and after searchign a bit in Cshell.dll. I found a switch table near the "Enemydeadcam" string and went the the 3rd case and followed it... Thats what i got:
Code:
371A6A5A   . 68 94F76E37    PUSH Cshell(9.376EF794                   ;  ASCII "Enemydeadcam"
371A6A5F   . E8 3C662400    CALL Cshell(9.373ED0A0
371A6A64   . 83C4 08        ADD ESP,8
371A6A67   . 85C0           TEST EAX,EAX
371A6A69   .^0F84 38FFFFFF  JE Cshell(9.371A69A7
371A6A6F   . 8BCE           MOV ECX,ESI
371A6A71   . E8 5AEFFFFF    CALL Cshell(9.371A59D0
371A6A76   .^E9 33FFFFFF    JMP Cshell(9.371A69AE
371A6A7B     90             NOP
371A6A7C   . 80671A37       DD Cshell(9.371A6780                     ;  Switch table used at 371A6779
371A6A80   . BA691A37       DD Cshell(9.371A69BA
371A6A84   . 73691A37       DD Cshell(9.371A6973
371A6A88   . 1B6A1A37       DD Cshell(9.371A6A1B
371A6A8C   . 95681A37       DD Cshell(9.371A6895
371A6A90   . A1 C4828237    MOV EAX,DWORD PTR DS:[378282C4]
371A6A95   . 83EC 0C        SUB ESP,0C
371A6A98   . 80B8 2C1A0000 >CMP BYTE PTR DS:[EAX+1A2C],0
371A6A9F   . 56             PUSH ESI
371A6AA0   . 8BF1           MOV ESI,ECX
371A6AA2   . 75 09          JNZ SHORT Cshell(9.371A6AAD
371A6AA4   . 80B8 2D1A0000 >CMP BYTE PTR DS:[EAX+1A2D],0
371A6AAB   . 74 0D          JE SHORT Cshell(9.371A6ABA
371A6AAD   > 83BE 98000000 >CMP DWORD PTR DS:[ESI+98],0
371A6AB4   . 0F85 53020000  JNZ Cshell(9.371A6D0D
371A6ABA   > 83BE F0000000 >CMP DWORD PTR DS:[ESI+F0],0
371A6AC1   . 55             PUSH EBP
371A6AC2   . BD 02000000    MOV EBP,2
371A6AC7   . 7F 09          JG SHORT Cshell(9.371A6AD2
I reached here but know i am trying to find the same pointer that was posted in ca section: enemy pointer... But there is not such pointer... Anyone can give me some advice or say me if i am doing wrong.
mm there may be a problem with my Cshell.dll too... Going to check if it is not old and not corrupted...

So someone knows any solution?
prob that one right there.
the one on the ca section is a fake anyway
Quote Originally Posted by koolwrench View Post
prob that one right there.
the one on the ca section is a fake anyway
it is fake? but i watched at the comments and Crash and other coders said it is the correct epp :|
Quote Originally Posted by AnoNimTeck View Post
it is fake? but i watched at the comments and Crash and other coders said it is the correct epp :|
They trolled the hell outa you.
lol but i was trying to find the same addie as there.. ok, it is fake but anyone can say me i am findign the right one, and i am doing the right way?
There are no "Enemy pointer" there is tho the CLIENT_INFO class which stores Name,Health,Ping,Armor The object... It stores alot.

This one i could find if i just had a working memmory searcher. Anybody has one?
mm you are talking about the class that points to the enemy pointer... but first i need to understand how to find that enemy pointer...
Quote Originally Posted by AnoNimTeck View Post
mm you are talking about the class that points to the enemy pointer... but first i need to understand how to find that enemy pointer...
ffs listen there is no enemy ptr. There never was any.
Quote Originally Posted by Mr.Magicman View Post
There are no "Enemy pointer" there is tho the CLIENT_INFO class which stores Name,Health,Ping,Armor The object... It stores alot.

This one i could find if i just had a working memmory searcher. Anybody has one?
The clientinfo struct does not have all elements you said.
Afaik clientinfo has only index, name, kills, deaths, headshots, team, is dead, clan name and a pointer to the next/previous clientinfo struct (linked list).

There is another struct which has index, the object, health and armor. For more I didn't look.

And yea, Magicman is right - there are only some tables where pointers to structs for all players are stored.
Quote Originally Posted by Gordon` View Post
The clientinfo struct does not have all elements you said.
Afaik clientinfo has only index, name, kills, deaths, headshots, team, is dead, clan name and a pointer to the next/previous clientinfo struct (linked list).

There is another struct which has index, the object, health and armor. For more I didn't look.

And yea, Magicman is right - there are only some tables where pointers to structs for all players are stored.
What he said ^ Very smart guy
Quote Originally Posted by Gordon` View Post
The clientinfo struct does not have all elements you said.
Afaik clientinfo has only index, name, kills, deaths, headshots, team, is dead, clan name and a pointer to the next/previous clientinfo struct (linked list).

There is another struct which has index, the object, health and armor. For more I didn't look.

And yea, Magicman is right - there are only some tables where pointers to structs for all players are stored.
What is the name of the other struct? Becouse i've heard from mmbob and Crash that the object is stored in that class..
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