Pup hack source codes

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Pup hack source codes
i want to share this source codes with mpgh.net

No grenade damage:
Code:
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"
No Reload :
Code:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
One hit kill (Causes Client error in TD/MM/HM):
Code:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
No weapon weight:
Code:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x21DC) = 0.0f; //String is "MoveSpeedPenalty"
Shoot throgh wall:
Code:
if (*(DWORD*)((CShellBase)+WallMgr) != NULL) { *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x468) = true; //String is "EdgeShotEnabled" *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x46C) = true; //String is "WallShotEnabled" *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x470) = true; //String is "PerfectWallShotEnabled" }
No weapon change delay::
Code:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2428) = 100.0f; //String is "ChangeWeaponAnimRatio"
Knife tele kill (causes client error if used alot )
Code:
#define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives)) { *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //Visual , String is "Range" *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA20) = 20000.0f; //Not visual , String is "KnifeNormalRange" *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA24) = 20000.0f; //same as above "KnifeNormalRange" has two addys *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA2C) = 20000.0f //Not visual , String is "KnifeBigshotRange". this one should affect knife right click but i didn't test this one. }
Max weapon range::
Code:
#define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (!knives)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //String is "Range"
Fire types:
Code:
 enum FireType { SingleFire =1; RepeatFire = 2; ShrapnelFire = 4; DelayFire = 8; AlternateFire = 16; } if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(DWORD*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enum
nice if i can do a hack i would add u in credits :/
why u share /fp
all now will leeching
Quote Originally Posted by Ryuesi View Post
why u share /fp
all now will leeching
lol he leeched it from me @Ryuesi
and when i try to prove it i got perma ban.
omg why u share tele knife i hate u -.-tele knife is wrong
Quote Originally Posted by DemonsOfHell View Post
i want to share this source codes with mpgh.net

No grenade damage:
Code:
#define grenades ((i==6)||(i==7)||(i==8)||(i==64)||(i==100)||(i==126)||(i==135)||(i==209)||(i==210)||(i==240)||(i==263)||(i==272)||(i==338)||(i==382)||(i==383)||(i==384)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (grenades)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 0.0f; //String is "AmmoDamage"
No Reload :
Code:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2424) = 100.0f; //String is "ReloadAnimRatio"
One hit kill (Causes Client error in TD/MM/HM):
Code:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7F8) = 99999.0f //use 116.0 in TD/MM/HM (not OHK) , String is "AmmoDamage"
No weapon weight:
Code:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x21DC) = 0.0f; //String is "MoveSpeedPenalty"
Shoot throgh wall:
Code:
if (*(DWORD*)((CShellBase)+WallMgr) != NULL) { *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x468) = true; //String is "EdgeShotEnabled" *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x46C) = true; //String is "WallShotEnabled" *(bool*)((*(DWORD*)((CShellBase)+WallMgr))+(i*0x474)+0x470) = true; //String is "PerfectWallShotEnabled" }
No weapon change delay::
Code:
if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x2428) = 100.0f; //String is "ChangeWeaponAnimRatio"
Knife tele kill (causes client error if used alot )
Code:
#define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (knives)) { *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //Visual , String is "Range" *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA20) = 20000.0f; //Not visual , String is "KnifeNormalRange" *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA24) = 20000.0f; //same as above "KnifeNormalRange" has two addys *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA2C) = 20000.0f //Not visual , String is "KnifeBigshotRange". this one should affect knife right click but i didn't test this one. }
Max weapon range::
Code:
#define knives ((i==5) || (i==74) || (i==269) || (i==270) || (i==271) || (i== 372)) if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL && (!knives)) *(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0x7EC) = 20000.0f; //String is "Range"
Fire types:
Code:
 enum FireType { SingleFire =1; RepeatFire = 2; ShrapnelFire = 4; DelayFire = 8; AlternateFire = 16; } if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i)) ) != NULL) *(DWORD*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr)) +(4*i))) + 0xA38) = Something ;//look at strings in the enum
Simple you leetched that from Swiftdude
Learn c++
Quote Originally Posted by Snoopys View Post
Simple you leetched that from Swiftdude
Learn c++
I think so Too but maybe not from Swiftdude but leeched
Max weapon range: = buggy dude fix xD
I trought you gonna share full codes so i was gonna insult you
1- yes they still works @HeavenlyRage

2- i didn't leeched them from Swiftdude Jr

3- look at first thing type "i want to share this source codes with mpgh.net"

i didn't say this sources mine

if u need from me to delete them talk to me
Quote Originally Posted by DemonsOfHell View Post
1- yes they still works @HeavenlyRage

2- i didn't leeched them from Swiftdude Jr

3- look at first thing type "i want to share this source codes with mpgh.net"

i didn't say this sources mine

if u need from me to delete them talk to me
so why not giving the credits for the member from the other site (won't tell the name)

read the member name.
LOOL This is all credits to swiftdude. Dont post anything if you dont know what it means or does.
Quote Originally Posted by [[SeXergy]] View Post
LOOL This is all credits to swiftdude. Dont post anything if you dont know what it means or does.
@[[SeXergy]] this is not swiftdudes
it is mine
except wall shoot credits goes to @~FALLEN~
pic:



and it is not an advertisement!!!
it is just a proof
Posts 1–15 of 30 · Page 1 of 2

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