Lock Mode V.2 & Paper/FatA*** Hack [ Source Code ]

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Lock Mode V.2 & Paper/FatA*** Hack [ Source Code ]
// Lock Mode V.2 \\


LockC Y : DINPUT8.dll+2C1C4 [ Code :call TerminateHackShield+A1C ] (224) //Orig 1.770086842E25 ( ADRY )
LockC X : DINPUT8.dll+2C1C0 [ code : call TerminateHackShield+38F ] (9B)//Orig 1092029B ( ADRX )



LockMode Adr + CC1C4//Weapon Function (Reload & Shot ) -> Its take you like 2 Min to find it if you know what to look for, look at memory region and see how they react.

Updated Address After Shit Got Updated Other Day ( Now only one Independent ( It's static ) Lock On )

#define LockCY 0x715C+DINPUT8.dll
#define LockCX X-X-X-X-X-X-X-X( Dc's Atm , fix soon )

-----------------------------
Paper / FatA*** Hack Images, not giving source till am ready,
( It's a class )





You can do more than this ( Zoom into scope better is an example -- its was first thing i found at first)

Quick sneak peak of code?


//Game Models Hack
GameModel1 Bytes : X-X-X-X--X-X-X-X--X---X-X
Region : X-X-X-X-X-X-XX-X--X-


//Extra Inforamtion
// =========================== \\
Normal View ( 4.230000019 )
Drawn Models View ( .23 )
Fat A*** Models View ( 4.5232 )
\\=============================//
---------------
Credits
Aeir
Savion,

If leeched and no credits, no more codes, i'm working on items like (No Reload, Rapid Fire (WORKS), Weapon Range ... more shit
This is badass keep up the good work!
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