Work in progress : Undetectable PS2 Aimbot.

Posts 46–60 of 73 · Page 4 of 5
so why not share the code so more people can start working on the aim bot and get it working ?
Quote Originally Posted by poles9 View Post
so why not share the code so more people can start working on the aim bot and get it working ?
Because that would most likely lead to someone stealing his work, or we'd end up with 3 or 4 versions of the same hack. Its better this way, even if it's the longer road. We can help him by not letting this thread die
id rather see 4 threads with the same mod then no mods .
Quote Originally Posted by poles9 View Post
id rather see 4 threads with the same mod then no mods .
Its not about you, why are people so selfish? Its HIS work, he cant just gibe it to someone and say "Yeah, take it, finish it and release it before me". His hack, his work, his release. All we can do is wait. If you're THAT impatient just stop playing for a while.
When is the hack finnished u think?
did you get the hack to work
If you want the source code of a working pixel aimbot for PS2, google "if( NumberOfObjects > 0 && AIM && AimKey)".
Replace model rec with if(m_Stride == 20 && NumVertices > 600).
Use bat file to run game in 32 bit mode.
Use low sensitivity.
Okay I got the code.... but I don't know what you mean by "Replace model rec with if(m_Stride == 20 && NumVertices > 600).
Use bat file to run game in 32 bit mode."
Quote Originally Posted by lvous View Post
If you want the source code of a working pixel aimbot for PS2, google "if( NumberOfObjects > 0 && AIM && AimKey)".
Replace model rec with if(m_Stride == 20 && NumVertices > 600).
Use bat file to run game in 32 bit mode.
Use low sensitivity.
Got the code, same problem as other guy. Do you save on notepad as a .bat file or what?

Oh and as for OP, Still waiting for a year. I think this is dead lol.
Dead? No, this is definitely not dead.

However, I have right now more important matters to attend to.
I'll start working on this bot around December again. Would be a nice Christmas gift, right?

I did notice what's wrong with my bot though, so if I can somehow find a work-around, the bot'll indeed be released around christmas.

As for the problem I'm having : The bot looks for #ff0011 at x + y on a 1080 x 1080 area, and moves your mouse to that area that works as a OVERLAY.
The problem lies in the fact it's a 1st person shooter and your mouse is basically clipped in the center, which means if you move your pointer it'll turn the screen (thus moving the pixel) and start re-scanning.
The main problem I have is not effectively finding the pixel, but tracking it after it has been found and is moving again....

So yeah, I found the issue, now just to find the way to fix it, and I might have a general idea of how to do that.

So yeah, progress!

For now I'm going to attend to more important matters.
Quote Originally Posted by omgitspeanut View Post
Dead? No, this is definitely not dead.

However, I have right now more important matters to attend to.
I'll start working on this bot around December again. Would be a nice Christmas gift, right?

I did notice what's wrong with my bot though, so if I can somehow find a work-around, the bot'll indeed be released around christmas.

As for the problem I'm having : The bot looks for #ff0011 at x + y on a 1080 x 1080 area, and moves your mouse to that area that works as a OVERLAY.
The problem lies in the fact it's a 1st person shooter and your mouse is basically clipped in the center, which means if you move your pointer it'll turn the screen (thus moving the pixel) and start re-scanning.
The main problem I have is not effectively finding the pixel, but tracking it after it has been found and is moving again....

So yeah, I found the issue, now just to find the way to fix it, and I might have a general idea of how to do that.

So yeah, progress!

For now I'm going to attend to more important matters.
Alright, thanks for letting us know haha. There hasn't been an aimbot for a loooong while xD anyway good luck
Work in progress... where is it? please i need it
...
Quote Originally Posted by imkingofthehill View Post
if you need any help with testing this program, i would like to help.

I have windows 7 x64. I also run the game at 60 fps on highest settings.

Why would the OS and frame rate count..
Quote Originally Posted by halo64654 View Post
Why would the OS and frame rate count..
Different operating systems handle files differently. This is programming 101 stuff here.
bumping the thread so it never dies
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