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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Garry's Mod Hacks & Cheats › [PKill] PropThrow / PropKill

[PKill] PropThrow / PropKill

Posts 31–45 of 89 · Page 3 of 6
Xenocide
Gray
It doesn't work on the stick as you can't extend the prop with it.
#31 · 13y ago
mitsuhide_ashikaga
mitsuhide_ashikaga
So I tested this on SP with NPCS.
Somehow the new GMod update removes all my downloaded maps and gamemodes.
Pretty sure it would kill people as well.
And I found out when you're standing still and you're holding the prop and press T,
the prop drops itself.

But when I walked forward when I'm holding the prop and press T
The prop launches. ._.
#32 · 13y ago
LordOfGears2
LordOfGears2
Quote Originally Posted by sakurazsinz View Post
Nothing happened when i press the T button? It just drops the prop . halp !
I have a script, BUT it's not mine. I'm not sure where I got it, so, sorry for not giving credits.

Code:
function MagnetoThrow()
-- Nice and easy, turn it slow 180
        timer.Simple(.02,Turn)
        timer.Simple(.04,Turn)
        timer.Simple(.06,Turn)
        timer.Simple(.08,Turn)
        timer.Simple(.10,Turn)
        timer.Simple(.12,Turn)
        timer.Simple(.14,Turn)
        timer.Simple(.16,Turn)
        timer.Simple(.18,Turn)
        timer.Simple(.20,Turn)
        timer.Simple(.22,Turn)
        timer.Simple(.24,Turn)
        timer.Simple(.26,Turn)
        timer.Simple(.28,Turn)
        timer.Simple(.30,Turn)
        timer.Simple(.32,Turn)
        timer.Simple(.34,Turn)
        timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
        timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
        timer.Simple(.7,function() RunConsoleCommand("+attack") end)
        timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end

function Turn()
-- Turn function
        LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
end

function TurnBack()
-- Turn 180 function
        LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)
EDIT: You'll have to bind a key to the command throwmagneto or type throwmagneto in console everytime, btw.
#33 · edited 13y ago · 13y ago
SA
sakurazsinz
Quote Originally Posted by LordOfGears2 View Post
I have a script, BUT it's not mine. I'm not sure where I got it, so, sorry for not giving credits.

Code:
function MagnetoThrow()
-- Nice and easy, turn it slow 180
        timer.Simple(.02,Turn)
        timer.Simple(.04,Turn)
        timer.Simple(.06,Turn)
        timer.Simple(.08,Turn)
        timer.Simple(.10,Turn)
        timer.Simple(.12,Turn)
        timer.Simple(.14,Turn)
        timer.Simple(.16,Turn)
        timer.Simple(.18,Turn)
        timer.Simple(.20,Turn)
        timer.Simple(.22,Turn)
        timer.Simple(.24,Turn)
        timer.Simple(.26,Turn)
        timer.Simple(.28,Turn)
        timer.Simple(.30,Turn)
        timer.Simple(.32,Turn)
        timer.Simple(.34,Turn)
        timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
        timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
        timer.Simple(.7,function() RunConsoleCommand("+attack") end)
        timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end

function Turn()
-- Turn function
        LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
end

function TurnBack()
-- Turn 180 function
        LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)
EDIT: You'll have to bind a key to the command throwmagneto or type throwmagneto in console everytime, btw.
Do i copy those codes to a .cfg file and execute it in GMOD ? or do i need the lua thing? I don't even know anything about lua.
I tried this in cfg and executed it , it shows alot of "unknown command" and it did not work at all.
#34 · 13y ago
Xenocide
Gray
Quote Originally Posted by sakurazsinz View Post
Do i copy those codes to a .cfg file and execute it in GMOD ? or do i need the lua thing? I don't even know anything about lua.
I tried this in cfg and executed it , it shows alot of "unknown command" and it did not work at all.
"The lua thing" .


---------- Post added at 12:47 AM ---------- Previous post was at 12:30 AM ----------

Quote Originally Posted by mitsuhide_ashikaga View Post
So I tested this on SP with NPCS.
Somehow the new GMod update removes all my downloaded maps and gamemodes.
Pretty sure it would kill people as well.
And I found out when you're standing still and you're holding the prop and press T,
the prop drops itself.

But when I walked forward when I'm holding the prop and press T
The prop launches. ._.
With the physgun?
#35 · 13y ago
PO
Pouya657
What about one for TTT?
#36 · 13y ago
Xenocide
Gray
There has been some posted, if not - Mythik has one in his cheat, whatever happened to that.
#37 · 13y ago
PO
Pouya657
i've seen one where all it does is a 180, But i need one like you hit a bind when you magnostick a prop and it auto throws a prop at a guy, Like aimbot + propkill
#38 · 13y ago
Xenocide
Gray
^ That's the one I meant.
#39 · 13y ago
XI
Xilence
This is good, but does anyone know the bind to spawn a prop?
#40 · 13y ago
LE
LennyPenny
bind [key here] "gm_spawn [path to model of the prop here]"
You can get the paths to a model by right clicking on one in the spawn menu and selecting copy to clipboard.
#41 · 13y ago
SA
sakurazsinz
Quote Originally Posted by LordOfGears2 View Post
I have a script, BUT it's not mine. I'm not sure where I got it, so, sorry for not giving credits.

Code:
function MagnetoThrow()
-- Nice and easy, turn it slow 180
        timer.Simple(.02,Turn)
        timer.Simple(.04,Turn)
        timer.Simple(.06,Turn)
        timer.Simple(.08,Turn)
        timer.Simple(.10,Turn)
        timer.Simple(.12,Turn)
        timer.Simple(.14,Turn)
        timer.Simple(.16,Turn)
        timer.Simple(.18,Turn)
        timer.Simple(.20,Turn)
        timer.Simple(.22,Turn)
        timer.Simple(.24,Turn)
        timer.Simple(.26,Turn)
        timer.Simple(.28,Turn)
        timer.Simple(.30,Turn)
        timer.Simple(.32,Turn)
        timer.Simple(.34,Turn)
        timer.Simple(.36,Turn)
-- OH MY GOD WHIP AROUND 180
        timer.Simple(.46,TurnBack)
-- And deliver the final blow by pressing right click
        timer.Simple(.7,function() RunConsoleCommand("+attack") end)
        timer.Simple(.72,function() RunConsoleCommand("-attack") end)
end

function Turn()
-- Turn function
        LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,10,0))
end

function TurnBack()
-- Turn 180 function
        LocalPlayer():SetEyeAngles(LocalPlayer():EyeAngles()-Angle(0,180,0))
end
-- Making it a console command
concommand.Add("ThrowMagneto",MagnetoThrow)
EDIT: You'll have to bind a key to the command throwmagneto or type throwmagneto in console everytime, btw.
Can you help me? I already downloaded the skeleton thingy & C++ notepad and i have no idea what to do.
#42 · 13y ago
Xenocide
Gray
Quote Originally Posted by sakurazsinz View Post
Can you help me? I already downloaded the skeleton thingy & C++ notepad and i have no idea what to do.
http://www.mpgh.net/forum/713-garrys...d-hacking.html
#43 · 13y ago
bezer123
bezer123
Thanks Antipathy! you make the simplest yet best hacks on Gmod
#44 · 13y ago
Xenocide
Gray
Quote Originally Posted by bezer123 View Post
Thanks Antipathy! you make the simplest yet best hacks on Gmod
I didn't make this though, I'm just sharing it with you guys.
#45 · 13y ago
Posts 31–45 of 89 · Page 3 of 6

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Tags for this Thread

#kill#pkill#prop#propkill#propthrow#throw