PatchedPayday 2 full release LUA hack.
Debug mode not really useful. Can't set up games.
LOVE UUUUUUUUUUUUUUUUUUU, WORKS I LOVE U MAN, RLLY LOVE U 

Hey guys, is there any way to change the A.I that you can spawn to maybe Heavy Swat, or cops or something?
Got something for you guys.
~ Infinite Equipment
if not _rmEquipment then
_rmEquipment = PlayerManager.remove_equipment
end
function PlayerManager:remove_equipment( equipment_id ) end
~ Infinite Equipment (Not Host)
function PlayerManager:remove_equipment_possession( peer_id, equipment ) end
~ Infinite Cable Ties
if not _rmSpecial then
_rmSpecial = PlayerManager.remove_special
end
function PlayerManager:remove_special( name ) end
---------- Post added at 02:17 AM ---------- Previous post was at 02:15 AM ----------
~ Infinite Saw
if not _fireSaw then
_fireSaw = SawWeaponBase.fire
end
function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
_fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
if managers.player
layer_unit() == self._setup.user_unit then
self.set_ammo(self, 1.0)
end
end
~ Infinite Equipment
if not _rmEquipment then
_rmEquipment = PlayerManager.remove_equipment
end
function PlayerManager:remove_equipment( equipment_id ) end
~ Infinite Equipment (Not Host)
function PlayerManager:remove_equipment_possession( peer_id, equipment ) end
~ Infinite Cable Ties
if not _rmSpecial then
_rmSpecial = PlayerManager.remove_special
end
function PlayerManager:remove_special( name ) end
---------- Post added at 02:17 AM ---------- Previous post was at 02:15 AM ----------
~ Infinite Saw
if not _fireSaw then
_fireSaw = SawWeaponBase.fire
end
function SawWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
_fireSaw( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
if managers.player
layer_unit() == self._setup.user_unit thenself.set_ammo(self, 1.0)
end
end
Anyone managed to get the damage multiplier working?
Here's my script.lua
NoSpread and NoRecoil and the text message all work fine but 1 hit kills won't work.
Thanks for all the help in this thread (and others).
Here's my script.lua
Code:
NewRaycastWeaponBase._get_spread = function(self) return 0 end
NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end
NewRaycastWeaponBase.damage_multiplier = function(self) return 99999999 end
if managers.hud then
managers.hud:show_hint( { text = "yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee" } )
end
managers.crimenet._debug_mass_spawning = true
Thanks for all the help in this thread (and others).
anyone can tell me which is the code for infinite ammo?, thanks
-- Infinite Ammo Clip
if not _fireWep then
_fireWep = NewRaycastWeaponBase.fire
end
function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
_fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
if managers.playerlayer_unit() == self._setup.user_unit then
self.set_ammo(self, 1.0)
end
end
if not _fireWep then
_fireWep = NewRaycastWeaponBase.fire
end
function NewRaycastWeaponBase:fire( from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
_fireWep( self, from_pos, direction, dmg_mul, shoot_player, spread_mul, autohit_mul, suppr_mul, target_unit )
if managers.playerlayer_unit() == self._setup.user_unit then
self.set_ammo(self, 1.0)
end
end
Code:
local player = managers.player:player_unit()
PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end
BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end
if managers.hud then
managers.hud:show_hint( { text = "yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee" } )
end
managers.crimenet._debug_mass_spawning = true
for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
managers.blackmarket:add_to_inventory("normal", "weapon_mods", mod_id, false)
when i press insert, nothing happend
but when i press del game spawn AI
may i do something wrong?
My game won't start. After I launch, it just sits there on a black screen then goes to not responding when I click anywhere. I have the .dll and script.lua in my payday2 folder. All scripts are correct in it too.
If anyone can fix the c4 crash while using insta drill that wouls be awesome
Edit:Also,it alllows you to use options that you are not capaable of,like using ecm jammer altough I didn't unlock it,and if you use it it crash the game.If anyone can fix this isssue,It will be greatly appreciated.
Edit:Also,it alllows you to use options that you are not capaable of,like using ecm jammer altough I didn't unlock it,and if you use it it crash the game.If anyone can fix this isssue,It will be greatly appreciated.
how to use it?....i put the file in payday 2 folder...after enter the game i press insert it show ''yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee eeeeeeeeeeeeeeeeeeeeeeee''....than what now....any guide pls thank!
Is it possible to get ban when i using the hack????
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