
Originally Posted by
Symbian
strange, can you post me your scriptcontent ?
When i load this one no message appears and when i try to stand infront of a guard or camera i get seen and the alarm is set off, all other stuff works.
code:
local player = managers.player

layer_unit()
function GroupAIStateBase:_clbk_switch_enemies_to_not_cool( ) end
function PlayerMovement

n_suspicion( observer_unit, status ) end
function GroupAIStateBase

n_criminal_suspicion_progress( u_suspect, u_observer, status ) end
function GroupAIStateBase:criminal_spotted( unit ) end
function GroupAIStateBase:report_aggression( unit ) end
function PlayerMovement

n_uncovered( enemy_unit ) end
function SecurityCamera:_upd_suspicion( t ) end
function SecurityCamera:_sound_the_alarm( detected_unit ) end
function SecurityCamera:_set_suspicion_sound( suspicion_level ) end
function SecurityCamera:clbk_call_the_police() end
function CopMovement:anim_clbk_police_called( unit ) end
function CopLogicArrest._upd_enemy_detection( data ) end
function CopLogicArrest._call_the_police( data, my_data, paniced ) end
function CopLogicIdle.on_alert( data, alert_data ) end
function CopLogicBase._get_logic_state_from_reaction( data, reaction )
return "idle"
end
function GroupAIStateBase:sync_event( event_id, blame_id ) end
function GroupAIStateBase

n_police_called( called_reason ) end
function GroupAIStateBase

n_police_weapons_hot( called_reason ) end
function GroupAIStateBase

n_gangster_weapons_hot( called_reason ) end
function GroupAIStateBase

n_enemy_weapons_hot( is_delayed_callback ) end
function GroupAIStateBase:_clbk_switch_enemies_to_not_cool( ) end
PlayerStandard._can_stand = function(self) return true end
PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end
PlayerManager.chk_minion_limit_reached = function(self) return false end
PlayerManager.spread_multiplier = function(self) return 0 end
PlayerMovement.is_stamina_drained = function(self) return false end
BaseInteractionExt._has_required_upgrade = function(self) return true end
BaseInteractionExt._has_required_deployable = function(self) return true end
BaseInteractionExt._get_timer = function(self) return 0 end
BaseInteractionExt.can_interact = function(self, player) return true end
if managers.menu then
managers.menu:set_debug_menu_enabled(true)
end
if managers.hud then
managers.hud:show_hint( { text = "cool" } )
end
managers.crimenet._debug_mass_spawning = true
don't know how lay it out the way you have done with the code
when i enter the bank the cameras can not detect me the guards do but don't shoot