
Originally Posted by
Aaron
Thanks for the clarification.
I managed to maintain a legit offshore (was -1bil) by tweaking those values.
Now I'm thinking how to spawn missions.
Debug mode game set up doesn't seem to work and would seem too suspicious if playing online.
When I use a script to spawn my own mission, my friends say my game is bugged, can't see mission name.
my only problem atm (wich is minimal compared to some users here) is to remove my weapons mod from inventory,i am messing with the lua dump now,but since i dont know sh i dont think i go anywhere soon,but thats what i found
self:remove_item( global_value, "weapon_mods", part_id )
OBS:
managed it to work here is the code for remove ALL upgrades from inventory
for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do
tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true
managers.blackmarket:remove_item("normal", "weapon_mods", mod_id, false)
end