//Teleports random vehicle to your player Vehicle[] mapVehicles = (Vehicle[])(UnityEngine.Object.FindObjectsOfType(Type.GetTypeFromHandle(Type.GetTypeHandle(new Vehicle())))); Vehicle randVeh = mapVehicles[0]; Vector3 camPos = Camera.main.transform.position; Vector3 newPos = new Vector3(camPos[0] + 5, camPos[1] + 5, camPos[2]); veh.updatePosition(newPos, Camera.main.transform(DOT)rotation); veh.transform.position = newPos;
public void god()
{
if (godmode)
{
Life[] LifeArray =
UnityEngine.Object.FindObjectsOfType(typeof(Life)) as Life[];
foreach (Life Life in LifeArray)
{
Life.tellWater(100);
Life.tellFood(100);
Life.tellHealth(100);
Life.tellSickness(100);
Life.tellBleeding(false);
Life.tellBones(false);
Sneaky.sneak(0);
Sneaky.sneak(0.1f);
Sneaky.expose(0);
Sneaky.expose(0.1f);
Life.energyBuffer();
}
}
}
if (GUILayout.Button("Teleport Vehicle"))
{
Vehicle[] mapVehicles = UnityEngine.Object.FindObjectsOfType(typeof(Vehicle)) as Vehicle[];
int num = UnityEngine.Random.Range(0, 10);
Vehicle randVeh = mapVehicles[num];
Vector3 camPos = Camera.main.transform.position;
Vector3 newPos = new Vector3(camPos[0] + 5, camPos[1] + 5, camPos[2]);
randVeh.updatePosition(newPos, Camera.main.transform(DOT)rotation);
randVeh.transform.position = newPos; //CREDITS TO LYSTIC YOU SMEXY BEAST
}
if (GUI.Button(new Rect(scrWidth-100, 380, 100, 30), "Get Car"))
{
//Credit to Lystic
Vehicle[] mapVehicles = (Vehicle[])(UnityEngine.Object.FindObjectsOfType(Type.GetTypeFromHandle(Type.GetTypeHandle(new Vehicle()))));
int num = UnityEngine.Random.Range(0, 10);
Vehicle veh = mapVehicles[num];
veh.tellExploded(false);
veh.tellFuel(100);
veh.tellHealth(100);
Vector3 camPos = Camera.main.transform.position;
Vector3 newPos = new Vector3(camPos[0] + 5, camPos[1] + 5, camPos[2]);
veh.updatePosition(newPos, Camera.main.transform****tation);
veh.transform.position = newPos;
}
NetworkHandler[] NetArray = UnityEngine.Object.FindObjectsOfType(typeof(NetworkHandler)) as NetworkHandler[];
foreach (NetworkHandler nets in NetArray)
{
nets.setReputation(Network.player, 100);
}
NetworkHandler[] NetArray = UnityEngine.Object.FindObjectsOfType(typeof(NetworkHandler)) as NetworkHandler[];
foreach (NetworkHandler nets in NetArray)
{
nets.setReputation(Network.player, -100);
}