if (GUILayout.Button("Test"))
{
Item[] itemArray = UnityEngine.Object.FindObjectsOfType(typeof(Item)) as Item[];
foreach (Item item in itemArray)
{
Transform teleportitems = item.transform;
teleportitems.position = Camera.main.transform.position;
}
}
if (GUILayout.Button("Test"))
{
Zombie[] zombieArray = UnityEngine.Object.FindObjectsOfType(typeof(Zombie)) as Zombie[];
foreach (Zombie zombie in zombieArray)
{
Transform teleportzombies = zombie.transform;
teleportzombies.position = Camera.main.transform.position;
}
}