DetectedPP Subtle-aimbot & Triggerbot - PolyHack - Auto Updating
Yeah, i think so too.
But better to be sure.
Here is what you need to change. If you don't mind using "Ctrl" button, you can just change in main.cpp these: "VK_NUMPAD0" - "VK_NUMPAD1" - "VK_NUMPAD2" - "VK_NUMPAD3" - "VK_NUMPAD4" to your corresponding keys you wish to use.
If you don't want Ctrl button, you need to do bigger changes. And if you want to know keys "codes" you can just go here (Find on google - List of Virtual Key Codes - KbdEdit)
Hope it helps.
But better to be sure.Here is what you need to change. If you don't mind using "Ctrl" button, you can just change in main.cpp these: "VK_NUMPAD0" - "VK_NUMPAD1" - "VK_NUMPAD2" - "VK_NUMPAD3" - "VK_NUMPAD4" to your corresponding keys you wish to use.

If you don't want Ctrl button, you need to do bigger changes. And if you want to know keys "codes" you can just go here (Find on google - List of Virtual Key Codes - KbdEdit)
Hope it helps.

Got overwatch ban
That's your problem... You should play normal, not super obvious.. And IF obvious, you should play with OW bypass.
However, do you have any proof?
However, do you have any proof?ALWAYS my poly loader crashes. I dont know why
cs:go is running
what should i put in compiler path????
cs:go is running
what should i put in compiler path????
Give me please legit settings
yea, anyone with a better settings? It seems like in 1 second spray it goes straight to the head and when you watch a replay it looks so hardcore obvious even if its subtle, I'm on GE now, not yet banned but I also watch pro games, they don't seem to spray that perfectly hahaha
Set the smoothing factor to something really low, like 1-10.
Set the bone target to something other than the head, like the chest (Chest is ID 1-6, pick one).
Current settings I use:
smoothing = 7
pitchmin = 1.7
pitchmax = 2.5
yawmin = 0
aywmax = 0.3
bone = 5
aimvkey = 1
trigvkey = 4
Set the bone target to something other than the head, like the chest (Chest is ID 1-6, pick one).
Current settings I use:
smoothing = 7
pitchmin = 1.7
pitchmax = 2.5
yawmin = 0
aywmax = 0.3
bone = 5
aimvkey = 1
trigvkey = 4
What do I set the compiler path too? It does not set it automaticlly for me for some reason
It's not working for me. I need help.
AIMBOT: ON
TRIGGERBOT: ON
but still not working.
AIMBOT: ON
TRIGGERBOT: ON
but still not working.
Could someone compile this for me and send it over skype or something? My laptop is having some issues and I can't compile, I keep getting "Something went wrong when compiling the randomized source!".
If you could send it (or help me out) my skype is effectivehalo4.
If you could send it (or help me out) my skype is effectivehalo4.
Microsoft (R) C/C++ Optimizing Compiler Version 18.00.31101 for x86
Copyright (C) Microsoft Corporation. All rights reserved.
Decrypt.cpp
main.cpp
Generating Code...
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(862) : w
arning C4715: 'GetProcessHandleByName' : not all control paths return a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(1236) :
warning C4715: '<unnamed-type-Player>::GetViewOrigin' : not all control paths re
turn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(1166) :
warning C4715: '<unnamed-type-Player>::GetCrosshairId' : not all control paths r
eturn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(1284) :
warning C4715: '<unnamed-type-Player>::GetShotsFired' : not all control paths re
turn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(931) : w
arning C4715: '<unnamed-type-EntityList>::GetTeam' : not all control paths retur
n a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(1139) :
warning C4715: '<unnamed-type-Player>::GetTeam' : not all control paths return a
value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(904) : w
arning C4715: '<unnamed-type-EntityList>::IsDead' : not all control paths return
a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<float *>' : not all control paths return a
value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<unsigned long>' : not all control paths ret
urn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<int>' : not all control paths return a valu
e
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(452) : w
arning C4715: '<unnamed-type-Mem>::W<float *>' : not all control paths return a
value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<unsigned char>' : not all control paths ret
urn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<bool>' : not all control paths return a val
ue
Microsoft (R) Incremental Linker Version 12.00.31101.0
Copyright (C) Microsoft Corporation. All rights reserved.
/out
ecrypt.exe
/FORCE:MULTIPLE
/OUT:PP_AIM.exe
Decrypt.obj
main.obj
kernel32.lib
user32.lib
gdi32.lib
winspool.lib
comdlg32.lib
advapi32.lib
shell32.lib
ole32.lib
oleaut32.lib
uuid.lib
LINK : fatal error LNK1104: cannot open file 'LIBCMT.lib'
Press any key to continue . . .
Keep getting this, starting to get really frustrating. I have SDK and Visual Studio.
Copyright (C) Microsoft Corporation. All rights reserved.
Decrypt.cpp
main.cpp
Generating Code...
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(862) : w
arning C4715: 'GetProcessHandleByName' : not all control paths return a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(1236) :
warning C4715: '<unnamed-type-Player>::GetViewOrigin' : not all control paths re
turn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(1166) :
warning C4715: '<unnamed-type-Player>::GetCrosshairId' : not all control paths r
eturn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(1284) :
warning C4715: '<unnamed-type-Player>::GetShotsFired' : not all control paths re
turn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(931) : w
arning C4715: '<unnamed-type-EntityList>::GetTeam' : not all control paths retur
n a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(1139) :
warning C4715: '<unnamed-type-Player>::GetTeam' : not all control paths return a
value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(904) : w
arning C4715: '<unnamed-type-EntityList>::IsDead' : not all control paths return
a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<float *>' : not all control paths return a
value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<unsigned long>' : not all control paths ret
urn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<int>' : not all control paths return a valu
e
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(452) : w
arning C4715: '<unnamed-type-Mem>::W<float *>' : not all control paths return a
value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<unsigned char>' : not all control paths ret
urn a value
c:\users\littlebigmouse60\desktop\polysubtleaim 1.1_mpgh.net_r\main.cpp(406) : w
arning C4715: '<unnamed-type-Mem>::R<bool>' : not all control paths return a val
ue
Microsoft (R) Incremental Linker Version 12.00.31101.0
Copyright (C) Microsoft Corporation. All rights reserved.
/out
ecrypt.exe/FORCE:MULTIPLE
/OUT:PP_AIM.exe
Decrypt.obj
main.obj
kernel32.lib
user32.lib
gdi32.lib
winspool.lib
comdlg32.lib
advapi32.lib
shell32.lib
ole32.lib
oleaut32.lib
uuid.lib
LINK : fatal error LNK1104: cannot open file 'LIBCMT.lib'
Press any key to continue . . .
Keep getting this, starting to get really frustrating. I have SDK and Visual Studio.
Está funcionando ainda??
Just coming by to confirm it still works undetected on my side.
When trying to compile, I get this problem:
ERROR: Cannot determine the location of the VS Common Tools folder.
Microsoft (R) C/C++ Optimizing Compiler Version 18.00.31101 for x86
Copyright (C) Microsoft Corporation. All rights reserved.
Decrypt.cpp
d:\polyrcs 1.2_mpgh.net_r\Decrypt.h(4) : fatal error C1034: stdlib.h: no include
path set
main.cpp
main.cpp(1) : fatal error C1034: iostream: no include path set
Offsets.cpp
d:\polyrcs 1.2_mpgh.net_r\PMemory.h(6) : fatal error C1034: windows.h: no includ
e path set
PMemory.cpp
d:\polyrcs 1.2_mpgh.net_r\PMemory.h(6) : fatal error C1034: windows.h: no includ
e path set
Generating Code...
Could someone help me?
ERROR: Cannot determine the location of the VS Common Tools folder.
Microsoft (R) C/C++ Optimizing Compiler Version 18.00.31101 for x86
Copyright (C) Microsoft Corporation. All rights reserved.
Decrypt.cpp
d:\polyrcs 1.2_mpgh.net_r\Decrypt.h(4) : fatal error C1034: stdlib.h: no include
path set
main.cpp
main.cpp(1) : fatal error C1034: iostream: no include path set
Offsets.cpp
d:\polyrcs 1.2_mpgh.net_r\PMemory.h(6) : fatal error C1034: windows.h: no includ
e path set
PMemory.cpp
d:\polyrcs 1.2_mpgh.net_r\PMemory.h(6) : fatal error C1034: windows.h: no includ
e path set
Generating Code...
Could someone help me?
This thread is closed for replies.
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Was just about to reply to the guy above about this.