Combat Arms .REZ Editing Tutorial

Posts 46–60 of 473 · Page 4 of 32
ROFL! Thanks why06, I made everyone green and red so it looks like chams.
how do you convert the folder back to a .rez?
does this work for eu or na version of combat arms couse i dont want to do al ot of work for nothing.......
Quote Originally Posted by bedshet View Post
does this work for eu or na version of combat arms couse i dont want to do al ot of work for nothing.......
It has only been tested on Na, but the method seems like it would work for EU.
k thank you now i know all the work i did was worth it
you dont convert back to rez.. you inject them into the original rez with blackangels RezInject..
And about the model.. If im not mistaken you will have to change the .ltb to a .x for Directx Model but idk.. it is just my understanding that a .LTB file is actually a mod of a .LTA or .LTC file so i havent gotten that yet but will update you all when i figure something out.. tho i really dont get what we can get out of modding .ltb files.. at least the textures makes semi chams to make them easier to see
Quote Originally Posted by D Worm View Post
you dont convert back to rez.. you inject them into the original rez with blackangels RezInject..
And about the model.. If im not mistaken you will have to change the .ltb to a .x for Directx Model but idk.. it is just my understanding that a .LTB file is actually a mod of a .LTA or .LTC file so i havent gotten that yet but will update you all when i figure something out.. tho i really dont get what we can get out of modding .ltb files.. at least the textures makes semi chams to make them easier to see
Then how did you make those gold wep mods that were rez format?
Quote Originally Posted by randomnamekabe View Post


Then how did you make those gold wep mods that were rez format?
The .rez is a compression file format sort of like a .rar. Just like a .rar or .zip can contain all different types of files so can a .rez
Quote Originally Posted by why06 View Post
The .rez is a compression file format sort of like a .rar. Just like a .rar or .zip can contain all different types of files so can a .rez
So can we somehow open the rez and change the files inside.
So lets say I updates the L96A1 then could I open the rez for that wep and replace the "file inside" with my modified one so I wouldnt have to inject?
It will work for EU
i injected with rezinject.. these tools were already out in a thread by users like why06 and BA a looooong time ago..
no because its header is different and we cant recreate the same .rez header.. of course if you extract the .rez file you can simply place all the .dtx file in a folder named the same as the .rez was named and remove the .rez from your game folder and put in the folder i was just talking about and it will read it.. but u still need to convert the .dtx files back to nexon (example: if u edit the .dtx files that were in Chars_t_body.rez then name the folder Chars_t_body)..

Also if you are just editing textures the only open the "_T" files not the "_M" files.. the T is the texture files the M is the model files..
Quote Originally Posted by D Worm View Post
no because its header is different and we cant recreate the same .rez header.. of course if you extract the .rez file you can simply place all the .dtx file in a folder named the same as the .rez was named and remove the .rez from your game folder and put in the folder i was just talking about and it will read it.. but u still need to convert the .dtx files back to nexon
How do I extract the rez?
download rezextract.. i think why06 put it in this tutorial

edit: yes it is int the download "RESHACKER"
Posts 46–60 of 473 · Page 4 of 32
This thread is closed for replies.

Similar Threads

Tags for this Thread

Talk with us