;
if (Input.GetMouseButtonDown(2))
{
Ray screenRay = Camera.main.ScreenPointToRay(new Vector3(Screen.width / 2, Screen.height / 2, 0));
RaycastHit hit;
if (Physics.Raycast(screenRay, out hit, 1000))
{
Vector3 tpPos = hit.point;
tpPos.y += 1;
myPlayer().transform.position = tpPos;
}
}
Player[] allPlayers()
{
return (Player[])(UnityEngine.Object.FindObjectsOfType(Type.GetTypeFromHandle(Type.GetTypeHandle(new Player()))));
}
Player myPlayer()
{
Player player = new Player();
Player[] players = allPlayers();
if (isInGame(players))
{
if (!foundPlayer)
{
float closestDistance = 1000f;
if (players.Count() > 0)
{
foreach (Player plr in players)
{
float newDist = Vector3.Distance(plr.transform.position, Camera.main.transform.position);
if (newDist < closestDistance)
{
player = plr;
}
}
myUnit = player;
foundPlayer = true;
}
}
else
{
player = myUnit;
}
}
else
{
foundPlayer = false;
}
return player;
}
private Player[] players;
void Update()
{
players = UnityEngine.Object.FindObjectsOfType(typeof(Player)) as Player[];
}
void OnGUI()
{
for (int i = 0; i < players.Length; i++)
{
float single = this.calcDistance(playerArray[i].transform.position);
int dist = Convert.ToInt32(single);
if (SleekRender.button(new Rect(10, 100 + 45 * i, 260, 40), players [i].name + "\n" + dist.ToString() + "m", "button", new Color(44, 62, 80), Color.white))
{
GameObject me = UnityEngine.Object.FindObjectOfType<CharacterController>().gameObject;
me.transform.position = players[i].gameObject.transform.position;
}
}
}
#define Zombies (NumVertices == 969 && PrimitiveCount == 1192) #define Zombie2 (NumVertices == 969 && PrimitiveCount == 1192) #define ALL_ZOMBIES Zombies | Zombie2
private void FireTruckr()
{
Color color = new Color(Random.Range((float) 0f, (float) 1f), Random.Range((float) 0f, (float) 1f), Random.Range((float) 0f, (float) 1f));
SpawnVehicles.create("fireTruck_" + Random.Range(0, 2), 100, 100, Camera.main.transform.position + Vector3.up, base.transform****tation * Quaternion.Euler(-90f, 0f, 0f), color);
}
Player[] playerArray2 = Object.FindObjectsOfType(typeof(Player)) as Player[];
foreach (Player player2 in playerArray2)
{
if (!player2.networkView.isMine)
{
Vector3 vector2 = player2.transform.position;
for (int j = 0; j < 10; j++)
{
for (int k = 0; k < 10; k++)
{
SpawnStructures.placeStructure(0x4269, vector2 + new Vector3(j * 0.5f, 0f, k * 0.5f), 1, "");
SpawnStructures.placeStructure(0x4269, vector2 + new Vector3(-(j * 0.5f), 0f, -(k * 0.5f)), 1, "");
}
}
}
}

if(GUI.Button(new Rect(0,0,100,100),"Swag Toggle"))
{
swaghack = !swaghack;
}
bool swaghack = false;
if(swaghack)
{
//do hack stuff
}
private static Player me = null;
private static long meTime = 0;
public static Player getMe()
{
if ((getTimeStamp() - meTime) > 1 || me == null)
{
foreach (Player p in GameObject.FindObjectsOfType<Player>())
{
if (p.networkView.isMine)
{
me = p;
}
}
meTime = getTimeStamp();
}
return me;
}
Player[] players = UnityEngine.Object.FindObjectsOfType(typeof(Player)) as Player[];
NetworkUser[] users = UnityEngine.Object.FindObjectsOfType(typeof(NetworkUser)) as NetworkUser[];