I am sorry >.< I foked up now.
Post Your Source Codes Here
ok enough of esp wayy to confusing how about speed hack
how do i use these codes....ive made an assembly hack using .NET Relfector but how do i make/ use these hacks, like fullbright or esp
Can I get instructions how to use them please
Could someone help me with the source code for a non-laggy ESP?
I can't seem to figure out how to set the world time (like the daynight cycle)
What should your superclass be in this instance? base is used.
Meanwhile, here is a contribution of my own...
This isn't really a 'hack', it's just some boilerplate code that helps along with your hack itself and its management.
It basically renders out all the hacks that are currently active. You might have to fit this to your own designs.
This aligns it to the right side of the screen and has a 10 pixel top and right padding.
What should your superclass be in this instance? base is used.
Meanwhile, here is a contribution of my own...
This isn't really a 'hack', it's just some boilerplate code that helps along with your hack itself and its management.
It basically renders out all the hacks that are currently active. You might have to fit this to your own designs.
Code:
void DrawOverlays()
{
int i = 0;
foreach(Hack hack in HackManager.getEnabledHacks())
{
Vector2 textDimensions = GUI.skin.label.CalcSize(new GUIContent(hack.Name));
float x = Screen.width - textDimensions.x - 10;
float y = 10 + i * (10 + textDimensions.y);
GUI.Label(new Rect(x, y, textDimensions.x, textDimensions.y), hack.Name);
i++;
}
}
I understand how to inject the hacks now. However, I'm just wondering how Kunii makes his hacks so you can just copy and paste them into the unturned managed folder?
Thanks!
Thanks!
The name SpawnStructure does now exist in the current context.
I've referenced like evry possible assembly that I could. what am I doing wrong?
I've referenced like evry possible assembly that I could. what am I doing wrong?
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using Steamworks;
public class Hacks : MonoBehaviour
{
bool gui;
private bool toggleBool = true;
void Start()
{
}
void Update()
{
if (Input.GetKeyDown(KeyCode.T))
{
gui = !gui;
}
}
void OnGUI()
{
if (gui)
{
toggleBool = GUI.Toggle(new Rect(25, 25, 100, 30), toggleBool, "Full bright");
{
if (toggleBool)
{
RenderSettings.ambientLight = new Color(0.95f, 0.95f, 0.95f);
base.light.color = Color.black;
base.light.intensity = 0f;
{
if (GUI.Button(new Rect(20, 40, 80, 20), "Its a trap"))
{
float adv = 0f;
for (int i = 0; i < 1000; i++)
{
adv = adv + 1f;
SpawnStructures.placeStructure(0x4269, Camera.main.transform.position + ((Vector3)Camera.main.transform.forward * adv), 1, string.Empty);
{
}
}
}
}
}
}
}
}
}
Sorry i am a noob and i would like to learn where to put these?
-thanks
-thanks
Not really code. More of an object position change.
We used to use Player as Player class. The Player class has now moved into another class.
now use
I'll be posting more information about the new update shortly.
We used to use Player as Player class. The Player class has now moved into another class.
now use
Code:
SDG.Unturned.Player // Player Class SDG.Unturned.Zombie // Zombie Class
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