PatchedVindictus Lua Scripting Engine + Console [v1.3] [XP fixed][NA]
ye I'm on xp with sp3
The console closes at start for me too and I'm using Windows Vista.
Confirmed that DLL_PROCESS_DETACH called by game(hackshield), so loop ShowWindow will not work.
Even if hackshield was detaching the dll rather than detecting it (why?), it wouldn't cause the console to deAllocate.
In addition the dll isn't even in the process environment list after being attached anyway, so aside from finding it in the memory(hashing), the game shouldn't even know that the module exists.
I'll try to look at it tomorrow; I'm not sure why I'm not having this issue.
I doubt this is the issue, but I use the public autoclosing sinJect and it seems to work fine.
The sooner the better for the injecting so it's able to clear itself from the environment.
In addition the dll isn't even in the process environment list after being attached anyway, so aside from finding it in the memory(hashing), the game shouldn't even know that the module exists.
I'll try to look at it tomorrow; I'm not sure why I'm not having this issue.
I doubt this is the issue, but I use the public autoclosing sinJect and it seems to work fine.
The sooner the better for the injecting so it's able to clear itself from the environment.
awesome! Thanksfor this~
nice thank you dude
Works awesome!!!
Great job!
Great job!
http://www.mpgh.net/forum/437-vindic...g-present.html
Give that a try if you can't get AllocConsole to work for everyone
Also, PM me with what you'd need for the entity interface and I'll happily write up the code for you.
Give that a try if you can't get AllocConsole to work for everyone

Also, PM me with what you'd need for the entity interface and I'll happily write up the code for you.
Just got BANNED after a few hours of botting with this and MHWalker v0.934 on EU.
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